45 reports

Games Software in China (2016) – Market Sizes

By Mintel

Games Software in China by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games...

450 599 302
Jan 2017

Games Software Market Trends in China

130 pages • By Asia Market Information & Development Company

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer...

2 727 3 000 2 318
Dec 2016

China Joystick Potentiometers Market Research Report 2016

105 pages • By QY Research

Notes: Sales, means the sales volume of Joystick Potentiometers Revenue, means the sales value of Joystick Potentiometers This report studies Joystick Potentiometers in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering ...

2 909 3 200 2 473
Dec 2016

China Gamepad Market Research Report 2016

120 pages • By QY Research

Notes: Sales, means the sales volume of Gamepad Revenue, means the sales value of Gamepad This report studies Gamepad in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering Microsoft SONY Saitek Logitech ...

2 909 3 200 2 473
Nov 2016

China Game Console Market Research Report 2016

122 pages • By QY Research

Notes: Sales, means the sales volume of Game Console Revenue, means the sales value of Game Console This report studies Game Console in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering Subor SONY Microsoft ...

2 909 3 200 2 473
Nov 2016

China Video Game Console Market Research Report 2016

123 pages • By QY Research

Notes: Sales, means the sales volume of Video Game Console Revenue, means the sales value of Video Game Console This report studies Video Game Console in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering Sony ...

2 909 3 200 2 473
Nov 2016

China Kids% game controller Market Report to 2021

100 pages • By QY Research

Notes: Sales, means the sales volume of Kids' game controller Revenue, means the sales value of Kids' game controller This report studies sales (consumption) of Kids' game controller in China market, focuses on the top players, with sales, price, revenue and market share for each player, covering Shenzhen Winex ...

2 909 3 200 2 473
Nov 2016

China Game Software Market Research Report 2016

118 pages • By QY Research

Notes: Sales, means the sales volume of Game Software Revenue, means the sales value of Game Software This report studies Game Software in China market, focuses on the top players in China market, with capacity, production, price, revenue and market share for each manufacturer, covering SONY Microsoft ...

2 909 3 200 2 473
Oct 2016

Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020

28 pages • By Global Data

Summary Verdict Retail's, "Music, Video and Entertainment Software Retail Sales (Channel and Segment Analytics) in Hong Kong to 2020" combines retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers within Games Software category....

682 750 580
Aug 2016

Games Software in China

35 pages • By MarketLine

Summary Games Software in China industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key...

318 350 270
Aug 2016

Global Joystick Potentiometers Consumption 2016 Market Research Report

175 pages • By QY Research

The Global Joystick Potentiometers Consumption 2016 Market Research Report is a professional and in-depth study on the current state of the Joystick Potentiometers market. First, the report provides a basic overview of the Joystick Potentiometers industry including definitions, classifications, applications and industry chain structure....

3 636 4 000 3 091
Jul 2016

Global and China Joystick Potentiometers Sales Market Report 2020

116 pages • By QY Research

This report studies Joystick Potentiometers in Global and China market, focuses on top manufacturers in global and China market, involving Joystick Potentiometers price of each type, production, revenue and market share for each manufacturer. This report also displays the production, revenue and market share of Joystick Potentiometers in USA,...

2 636 2 900 2 241
Jul 2016

Video Games in Hong Kong, China

24 pages • By Euromonitor International

Video games current retail value sales grew by 10% in 2015 – a slower rate of growth than in 2014 and 2013. This sluggish performance was mainly due to the slowing of demand for PlayStation 4 and Xbox One. While the upgrade from previous generation consoles such as PlayStation 3 and Xbox 360 continued into 2015, hand-held consoles continue...

800 912 600
Jun 2016

Toys and Games in China

38 pages • By Euromonitor International

As economic slowdown continued to occur in China in 2015, the toys and games market recorded slower growth. The reason for this was the saturated market environment, poor economic conditions, a lower birth rate and the strong impact of internet retailing. Facing weak potential, some leading traditional toys and games manufacturers started...

975 1 112 731
Jun 2016

Video Games in China

25 pages • By Euromonitor International

The growth of video games slowed down at the end of the review period, falling from 36% in 2014 to 17% in 2015. This was mainly caused by the stagnant development of online games, which accounted for 65% of the whole video games category. Due to the lack of new outstanding games, the depression trend of classic MMORPG games, and attacks from...

800 912 600
Jun 2016

IoS Based Mobile Games - Market Trends & Insights

10 pages • By Global Industry Analysts

This report presents Insights into the IoS Based Mobile Games Market. Illustrated with 6 data tables, the report comprises of a brief statistical summarization of market China. Also included are global competitive player market shares encompassing China.

450 495 383
Jun 2016

Video Games Market Trends in China

140 pages • By Asia Market Information & Development Company

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer...

2 727 3 000 2 318
Apr 2016

Global Mobile Game Market: Trends and Opportunities (2016-2020)

57 pages • By Daedal Research

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, market sizing & growth, volume of mobile game players, top players and regional market of mobile games etc. The report also evaluates...

727 800 618
Mar 2016

Online Games in China - Industry Market Research Report

35 pages • By Ibisworld

Abstract Online Games in ChinaOnline games are played over the internet using consoles such as personal computers (PCs) and mobile terminals. They may also include features such as multiplayer modes, downloadable content and in-game chat, which can be provided for free or on a fee or subscription...

927 1 020 788
Feb 2016

Games Software in China: Market Snapshot to 2019

13 pages • By Global Data

Summary Conlumino's, "Games Software in China: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of China Games Software. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities and formulate crucial business...

68 75 58
Nov 2015

Games Software in Hong Kong: Market Snapshot to 2019

13 pages • By Global Data

Summary Conlumino's, "Games Software in Hong Kong: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of Hong Kong Games Software. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities and formulate crucial...

68 75 58
Nov 2015

Game Market in APAC 2015-2019

58 pages • By Infiniti Research Limited

Covering: This market analysis segments the game market in APAC by device and includes segments like MMOs, TV consoles, smartphones, PC/Mac, tablets, handheld devices, and casual web games. The report also provides an analysis of the key trends, drivers, and challenges influencing market growth. Leading vendors in this market are ChangYou,...

2 427 2 500 2 087
Oct 2015

The 2016-2021 Outlook for Video Games Software in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for video games software across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan...

541 595 460
Sep 2015

The 2016-2021 Outlook for PC Video Game Software in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for PC video game software across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan...

541 595 460
Sep 2015

The 2016-2021 Outlook for Electronic Games and Toys in Greater China

172 pages • By ICON Group

This econometric study covers the latent demand outlook for electronic games and toys across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan...

541 595 460
Sep 2015

The 2016-2021 Outlook for Downloadable Games in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for downloadable games across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all...

541 595 460
Sep 2015

The 2016-2021 Outlook for Wireless Gaming in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for wireless gaming across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all...

541 595 460
Sep 2015

The 2016-2021 Outlook for Video Games in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for video games across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all hereafter...

541 595 460
Sep 2015

The 2016-2021 Outlook for Video Game Software in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for video game software across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all...

541 595 460
Sep 2015

The 2016-2021 Outlook for PC Casual Games in Greater China

171 pages • By ICON Group

This econometric study covers the latent demand outlook for PC casual games across the regions of Greater China, including provinces, autonomous regions (Guangxi, Nei Mongol, Ningxia, Xinjiang, Xizang - Tibet), municipalities (Beijing, Chongqing, Shanghai, and Tianjin), special administrative regions (Hong Kong and Macau), and Taiwan (all...

541 595 460
Sep 2015