63 reports

United States Mobile Gaming Market Report 2016

108 pages • By QY Research

Notes:Sales, means the sales volume of Mobile GamingRevenue, means the sales value of Mobile GamingThis report studies sales (consumption) of Mobile Gaming in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering Gameloft Rovio Disney...

3 455 3 800 2 936
Dec 2016

Games Software in Turkey (2016) – Market Sizes

By Mintel

Games Software in Turkey by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for...

450 599 302
Nov 2016

United States JoyStick Sensor Market Report 2016

108 pages • By QY Research

Notes:Sales, means the sales volume of JoyStick SensorRevenue, means the sales value of JoyStick SensorThis report studies sales (consumption) of JoyStick Sensor in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering MEGATRON FUTEK Advanced...

3 455 3 800 2 936
Nov 2016

United States Video Game Console Market Report 2016

110 pages • By QY Research

Notes:Sales, means the sales volume of Video Game ConsoleRevenue, means the sales value of Video Game ConsoleThis report studies sales (consumption) of Video Game Console in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering Sony Microsoft...

3 455 3 800 2 936
Nov 2016

United States Joystick Potentiometers Market Report 2016

111 pages • By QY Research

Notes:Sales, means the sales volume of Joystick PotentiometersRevenue, means the sales value of Joystick PotentiometersThis report studies sales (consumption) of Joystick Potentiometers in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering ALPS...

3 455 3 800 2 936
Nov 2016

Games Software in US (2016) – Market Sizes

By Mintel

Games Software in US by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games...

450 599 302
Nov 2016

United States Game Console Market Report 2016

121 pages • By QY Research

Notes:Sales, means the sales volume of Game ConsoleRevenue, means the sales value of Game ConsoleThis report studies sales (consumption) of Game Console in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering Subor SONY Microsoft...

3 455 3 800 2 936
Nov 2016

United States Gamepad Market Report 2016

117 pages • By QY Research

Notes:Sales, means the sales volume of GamepadRevenue, means the sales value of GamepadThis report studies sales (consumption) of Gamepad in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering Microsoft SONY Saitek Logitech...

3 455 3 800 2 936
Nov 2016

United States Handheld Game Console Market Report 2016

100 pages • By QY Research

Notes:Sales, means the sales volume of Handheld Game ConsoleRevenue, means the sales value of Handheld Game ConsoleThis report studies sales (consumption) of Handheld Game Console in United States market, focuses on the top players, with sales, price, revenue and market share for each player, coveringNintendoPlayStation...

3 455 3 800 2 936
Nov 2016

United States Kids% game controller Market Report to 2021

109 pages • By QY Research

Notes:Sales, means the sales volume of Kids' game controllerRevenue, means the sales value of Kids' game controllerThis report studies sales (consumption) of Kids' game controller in USA market, focuses on the top players, with sales, price, revenue and market share for each player, coveringShenzhen Winex Keithy...

3 455 3 800 2 936
Nov 2016

Arcade, Food & Entertainment Complexes in the US - Industry Market Research Report

37 pages • By Ibisworld

Tough competition: Home consoles and online gaming will result in slow revenue growthAbstractArcade, Food & Entertainment Complexes in the USIncreasing competition from substitutes, such as home consoles and online and mobile gaming systems, has led to slow growth for the Arcade,...

927 1 020 788
Oct 2016

United States Video Game Controller Market Report 2016

116 pages • By QY Research

Notes:Sales, means the sales volume of Video Game ControllerRevenue, means the sales value of Video Game ControllerThis report studies sales (consumption) of Video Game Controller in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering Nintendo...

3 455 3 800 2 936
Oct 2016

United States PC Game Headsets Industry 2016 Market Research Report

135 pages • By QY Research

The United States PC Game Headsets Industry 2016 Market Research Report is a professional and in-depth study on the current state of the PC Game Headsets industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain structure. The PC Game Headsets market analysis...

3 455 3 800 2 936
Oct 2016

United States Game Controllers Market Report 2016

121 pages • By QY Research

Notes:Sales, means the sales volume of Game ControllersRevenue, means the sales value of Game ControllersThis report studies sales (consumption) of Game Controllers in United States market, focuses on the top players, with sales, price, revenue and market share for each player, covering dreamGEAR HORI...

3 455 3 800 2 936
Oct 2016

United States Game Software Market Report 2016

119 pages • By QY Research

Notes:Sales, means the sales volume of Game SoftwareRevenue, means the sales value of Game SoftwareThis report studies sales (consumption) of Game Software in USA market, focuses on the top players, with sales, price, revenue and market share for each player, covering SONY Microsoft Nintendo...

3 455 3 800 2 936
Sep 2016

Video Games in the US - Industry Market Research Report

48 pages • By Ibisworld

Level up: Demand for video games will increase as disposable income growsAbstractVideo Games in the USOver the five years to 2016, demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will...

927 1 020 788
Sep 2016

United States Gaming Software Market Report 2021

107 pages • By QY Research

Notes:Sales, means the sales volume of Gaming SoftwareRevenue, means the sales value of Gaming SoftwareThis report studies sales (consumption) of Gaming Software in USA market, focuses on the top players, with sales, price, revenue and market share for each player, covering Activision Blizzard Electronic...

3 455 3 800 2 936
Sep 2016

Games Software in the United States

36 pages • By MarketLine

SummaryGames Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the...

318 350 270
Aug 2016

Global Video Games Industry

394 pages • By Global Industry Analysts

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin...

4 500 4 950 3 825
Aug 2016

Global Joystick Potentiometers Consumption 2016 Market Research Report

175 pages • By QY Research

The Global Joystick Potentiometers Consumption 2016 Market Research Report is a professional and in-depth study on the current state of the Joystick Potentiometers market.First, the report provides a basic overview of the Joystick Potentiometers industry including definitions, classifications, applications and industry chain structure....

3 636 4 000 3 091
Jul 2016

Video Game Software Publishing in the US - Industry Market Research Report

43 pages • By Ibisworld

Achievement unlocked: Increased online connectivity will widen audiences and boost revenueAbstractVideo Game Software Publishing in the USVideo game software publishers continued to experience strong sales over the current five-year period. Operators have increased investment...

927 1 020 788
Jul 2016

Social Network Game Development - Industry Market Research Report

37 pages • By Ibisworld

Social status: New markets and rising incomes will place revenue in good standingAbstractSocial Network Game DevelopmentSince its inception, the Social Network Game Development industry is has quickly expanded. The surging adoption of the internet and social networks, including...

927 1 020 788
Jul 2016

Video Games in the US, Euromonitor International

24 pages • By Euromonitor International

The ongoing transition of video games software towards digital purchases has continued to drive a shift in the video games market. Video games software (physical) saw value sales fall year-on-year for the seventh consecutive year in 2015, while video games software continued to grow by double digits, as US consumers purchased more of their...

800 912 600
Jul 2016

Games Consoles in the United States

35 pages • By MarketLine

SummaryGames Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

318 350 270
Jun 2016

United States Wireless Gaming Controller For Smartphone Industry 2016 Market Research Report

131 pages • By QY Research

The United States Wireless Gaming Controller For Smartphone Industry 2016 Market Research Report is a professional and in-depth study on the current state of the Wireless Gaming Controller For Smartphone industry.The report provides a basic overview of the industry including definitions, classifications, applications and industry chain...

3 455 3 800 2 936
Jun 2016

2016 U.S. Games, including video & electronic games sold through Electronic shopping-Product & Retail Report

93 pages • By Barnes Reports

2016 U.S. Games, including video & electronic games sold through Electronic shopping-Product & Retail Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and demographics. The report features 2016 current and 2017 forecast estimates on the sales of Games, including video & electronic games...

181 199 154
Mar 2016

2016 U.S. Video recorders, cameras & electronic game/DVD comb devices sold through Electronics Stores-Product & Retail Report

95 pages • By Barnes Reports

The 2016 U.S. Video recorders, cameras & electronic game/DVD comb devices sold through Electronics Stores-Product & Retail Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and demographics. The report features 2016 current and 2017 forecast estimates on the sales of Video recorders,...

181 199 154
Jan 2016

Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

40 pages • By Conlumino

SummaryAmericas is the largest Music, Video and Entertainment Software retail market across the globe. The region is growing steadily and estimated to see slight growth during 2014-2019. Online channel is gaining popularity and expected to grow fastest by 2019. The US accounts for majority of share in the region, while Latin American...

4 500 4 950 3 825
Dec 2015

2016 U.S. Video recorders, cameras & electronic games sold through Prerecorded tape, compact disc, & record stores-Product & Retail Report

72 pages • By Barnes Reports

The 2016 U.S. Video recorders, cameras & electronic games sold through Prerecorded tape, compact disc, & record stores-Product & Retail Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and demographics. The report features 2016 current and 2017 forecast estimates on the sales of Video...

181 199 154
Dec 2015

Games Software in the United States: Market Snapshot to 2019

13 pages • By Conlumino

SummaryConlumino's, "Games Software in the United States: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of the United States Games Software.The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities...

68 75 58
Nov 2015