37 reports

Games Software in US (2016) – Market Sizes

By Mintel

Games Software in US by Mintel Market Sizes provides you with annual year-end market size data, most recently updated in 2016. This market covers games software for home consoles, handheld consoles, PCs and mobile equipment. Market size is based on boxed retail sales and unboxed (downloadable) sales from online stores. Market size for Games...

450 599 302
Nov 2016

Arcade, Food & Entertainment Complexes in the US - Industry Market Research Report

37 pages • By Ibisworld

Tough competition: Home consoles and online gaming will result in slow revenue growth Abstract Arcade, Food & Entertainment Complexes in the USIncreasing competition from substitutes, such as home consoles and online and mobile gaming systems, has led to slow growth for the Arcade,...

927 1 020 788
Oct 2016

Video Games in the US - Industry Market Research Report

48 pages • By Ibisworld

Level up: Demand for video games will increase as disposable income grows Abstract Video Games in the USOver the five years to 2016, demand for the industry will remain strong, as consumers increasingly adopt new consoles and games. Furthermore, the market for video games will...

927 1 020 788
Sep 2016

Games Software in the United States

36 pages • By MarketLine

Summary Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the...

318 350 270
Aug 2016

Global Video Games Industry

394 pages • By Global Industry Analysts

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin...

4 500 4 950 3 825
Aug 2016

Video Game Software Publishing in the US - Industry Market Research Report

43 pages • By Ibisworld

Achievement unlocked: Increased online connectivity will widen audiences and boost revenue Abstract Video Game Software Publishing in the USVideo game software publishers continued to experience strong sales over the current five-year period. Operators have increased investment...

927 1 020 788
Jul 2016

Social Network Game Development - Industry Market Research Report

37 pages • By Ibisworld

Social status: New markets and rising incomes will place revenue in good standing Abstract Social Network Game DevelopmentSince its inception, the Social Network Game Development industry is has quickly expanded. The surging adoption of the internet and social networks, including...

927 1 020 788
Jul 2016

Video Games in the US, Euromonitor International

24 pages • By Euromonitor International

The ongoing transition of video games software towards digital purchases has continued to drive a shift in the video games market. Video games software (physical) saw value sales fall year-on-year for the seventh consecutive year in 2015, while video games software continued to grow by double digits, as US consumers purchased more of their...

800 912 600
Jul 2016

Games Consoles in the United States

35 pages • By MarketLine

Summary Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive...

318 350 270
Jun 2016

Music, Video and Entertainment Software Retailing in the Americas, 2014-2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

40 pages • By GlobalData

Summary Americas is the largest Music, Video and Entertainment Software retail market across the globe. The region is growing steadily and estimated to see slight growth during 2014-2019. Online channel is gaining popularity and expected to grow fastest by 2019. The US accounts for majority of share in the region, while Latin American...

4 500 4 950 3 825
Dec 2015

2016 U.S. Video recorders, cameras & electronic games sold through Prerecorded tape, compact disc, & record stores-Product & Retail Report

72 pages • By Barnes Reports

The 2016 U.S. Video recorders, cameras & electronic games sold through Prerecorded tape, compact disc, & record stores-Product & Retail Report, published annually by Barnes Reports, contains timely and accurate industry statistics, forecasts and demographics. The report features 2016 current and 2017 forecast estimates on the sales of Video...

181 199 154
Dec 2015

Games Software in the United States: Market Snapshot to 2019

13 pages • By GlobalData

Summary Conlumino's, "Games Software in the United States: Market Snapshot to 2019" contains detailed historic and forecast retail sales values of the United States Games Software. The report provides an opinion to help companies in the retail industry better understand the changes in their environment, seize opportunities...

68 75 58
Nov 2015

The 2016-2021 Outlook for Mobile Games in the United States

By ICON Group

This econometric study covers the latent demand outlook for mobile games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s...

541 595 460
Sep 2015

The 2016-2021 Outlook for Online Video Games in the United States

By ICON Group

This econometric study covers the latent demand outlook for online video games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of...

541 595 460
Sep 2015

The 2016-2021 Outlook for Console Video Games in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for console video games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is...

541 595 460
Sep 2015

The 2016-2021 Outlook for PC Video Game Software in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for PC video game software across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city...

541 595 460
Sep 2015

The 2016-2021 Outlook for Massively Multiplayer Online Role-Playing Games (MMORPG) in the United States

783 pages • By ICON Group

This econometric study covers the latent demand outlook for massively multiplayer online role-playing games (MMORPG) across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question,...

541 595 460
Sep 2015

The 2016-2021 Outlook for Non-Electronic Games in the United States

By ICON Group

This econometric study covers the latent demand outlook for non-electronic games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is...

541 595 460
Sep 2015

The 2016-2021 Outlook for Downloadable Games in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for downloadable games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of...

541 595 460
Sep 2015

The 2016-2021 Outlook for Electronic Games and Toys in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for electronic games and toys across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city...

541 595 460
Sep 2015

The 2016-2021 Outlook for Non-Electronic Games, Puzzles, and Related Parts in the United States

By ICON Group

This econometric study covers the latent demand outlook for non-electronic games, puzzles, and related parts across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the...

541 595 460
Sep 2015

The 2016-2021 Outlook for Cell-Phone Games in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for cell-phone games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of...

541 595 460
Sep 2015

The 2016-2021 Outlook for PC Casual Games in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for PC casual games across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s...

541 595 460
Sep 2015

The 2016-2021 Outlook for Video Games and Video Game Consoles in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video games and video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share...

541 595 460
Aug 2015

The 2016-2021 Outlook for Video Game Software in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video game software across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is...

541 595 460
Aug 2015

The 2016-2021 Outlook for Wireless Gaming in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for wireless gaming across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is of it’s...

541 595 460
Aug 2015

The 2016-2021 Outlook for Video Game Accessories in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video game accessories across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city...

541 595 460
Aug 2015

The 2016-2021 Outlook for Video Game Consoles in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video game consoles across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is...

541 595 460
Aug 2015

The 2016-2021 Outlook for Video Games with Mature Rating in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video games with Mature rating across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the...

541 595 460
Aug 2015

The 2016-2021 Outlook for Video Games Hardware in the United States

764 pages • By ICON Group

This econometric study covers the latent demand outlook for video games hardware across the states and cities of the United States. Latent demand (in millions of U.S. dollars), or potential industry earnings (P.I.E.) estimates are given across some 12,700 cities in the United States. For each city in question, the percent share the city is...

541 595 460
Aug 2015