32 reports

The World Market for Video Games for Use with A Television Receiver: A 2018 Global Trade Perspective

161 pages • By ICON Group

This series was created for international firms who rely on foreign markets for a substantial portion of their business or who might be threatened by international competition. The estimates given in this report were created using a methodology developed by and implemented under the direct supervision of Professor Philip M. Parker,...

905 995 769
Apr 2017

Global Games Consoles

35 pages • By MarketLine

Global Games Consoles Summary Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis...

318 350 270
Mar 2017

Worldwide Mobile and Handheld Gaming Forecast, 2017-2021

35 pages • By IDC

This IDC study sizes and characterizes the mobile games marketplace from several vantage points through 2021. It also forecasts demand for handheld game console hardware and packaged/digital game software through 2021. The study breaks down annualized revenue (direct spending and in-game display ad campaign outlays), gamers, and device installed...

3600 3960 3060
Mar 2017

MMO Games Market to 2025 – Global Analysis and Forecast by Genre, Platform and Revenue Model

159 pages • By Insight Partners

The present generations are raised on the quick processing speed and spectacular graphics of visual displays like TV, smart phones, play stations and Xboxes. It was not too long, when the digital gaming was limited to only a few laboratories across the globe, now these games are available at the easiest convenience of people. Over...

3545 3900 3014
Mar 2017

Global Industrial Joysticks Market 2017-2021

70 pages • By Infiniti Research Limited

About Industrial Joysticks Industrial joysticks facilitate efficient operations between man and machine interfaces. In these input devices, operators use fingers, hand, or thumb to control machinery or heavy equipment from a control room or from a chair. Industrial joysticks are widely used to control machines, assembly lines,...

3398 3500 2922
Feb 2017

CHILDWISE Monitor Report 2017 - Gaming

34 pages • By Childwise

The CHILDWISE Monitor is a comprehensive annual report focused on children's and teenagers' media consumption, brand attitudes and key behaviour, now in its 23rd year.  This year, around 2000 children aged 5-16 across the United Kingdom were interviewed in depth on a range of topics. This report focuses on children's gaming behaviour.

500 550 425
Jan 2017

Global 3D Gaming Console Market - By Console, Platform, Technology, Component, Geography, Trends, Forecast - (2017 - 2022)

104 pages • By Mordor Intelligence LLP

The Global 3D Gaming Console market is valued at USD XX.XX billion in 2016 and is expected to reach a value of USD XX.XX billion by the end of 2022, growing at a projected CAGR of 16.50% during the forecast period of 2017 – 2022. 3D gaming consoles are video game consoles which can support stereoscopic gameplays on integrated displays. The...

3864 4250 3284
Jan 2017

Worldwide Home Video Game Console and Microconsole Forecast, 2016-2020: A Tale of Two Markets

33 pages • By IDC

This IDC study forecasts home video game console hardware and software and related services through 2020. North America is broken out from Western Europe, Asia/Pacific, and the combined rest of the world (ROW) region. Seventh- and eighth-generation consoles are contrasted in aggregate, and packaged game discs are considered separately from...

3600 3960 3060
Dec 2016

Global Cloud Gaming Market 2017-2021

72 pages • By Infiniti Research Limited

About Cloud Gaming Cloud gaming is a type of online gaming that allows gamers to access and play games that are stored on a remote server. These games can be accessed using internet-connected devices for free or by paying a subscription fee. Technavio’s analysts forecast the global cloud gaming market to grow at a CAGR of 28.86%...

2427 2500 2087
Dec 2016

Video Game Software Global Market Briefing 2017

35 pages • By TBRC Business Research

The Video Game Software industry consists of establishments engaged in the creation and publishing of video game software. Establishments in this industry carry out operations such as designing, documentation, installation and support to purchasers. These establishments may be involved in design, development and publishing, or publishing only....

909 1000 773
Dec 2016

Global Video Games Advertising Market 2016-2020

60 pages • By Infiniti Research Limited

About Video Games Video games are electronic games that require a video device for the user interface of the game. The device can be a mobile display or a PC monitor, or a TV screen. Based on the electronic system employed, they are categorized in the form of platforms such as mobile, PC, and TV. Different types of games are available...

2427 2500 2087
Sep 2016

Global Gaming Market 2016-2020

64 pages • By Infiniti Research Limited

About Gaming Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games...

2427 2500 2087
Sep 2016

Mechanical Keyboard Market: Global Industry Analysis and Opportunity Assessment 2016-2026

121 pages • By Future Market Insight Global & Consulting Pvt Ltd

Future Market Insights offers a four-year forecast for the global mechanical keyboard market between 2016 and 2020. In terms of value, the global mechanical keyboard market is expected to register a CAGR of 17.9% during the forecast period (2016–2020). The primary objective of the report is to offer insights on the various advancements in...

4546 5000 3864
Aug 2016

Global Games Software

34 pages • By MarketLine

Summary Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Key...

318 350 270
Aug 2016

Global Video Games Industry

394 pages • By Global Industry Analysts

This report analyzes the worldwide markets for Video Games Software in US$ Million by the following Platforms: Console Games, Handheld Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin...

4500 4950 3825
Aug 2016

Content Economics: How digital distribution is impacting content industries

By IDATE

This report takes a look at four major content industry sectors: - book publishing - recorded music - video games - video. For each sector, it provides detailed market data, along with an analysis of sector's transition to digital formats and distribution, how this is impacting the industry structure and how...

4000 4600 3400
Jun 2016

Worldwide Digital PC and Mac Gaming Forecast, 2016-2020

26 pages • By IDC

This IDC study assesses, sizes, and forecasts the marketplace for digital video games played on Windows and Mac OS X personal computers, by major geographic region, along a number of dimensions."eSports-oriented titles have reinvigorated the PC gaming landscape in recent years, and it appears that client-based free-to-play PC titles are on...

4091 4500 3477
Jun 2016

Worldwide Video Game Console Market Shares, 2015: Sony Ups Its Game

47 pages • By IDC

This IDC study primarily examines and contrasts the leading home video game console hardware makers and related game software providers in 2015. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of the world region. The state of digital-only microconsoles is also considered in some detail."Sony's...

4091 4500 3477
Jun 2016

World Video Game Markets : Trends, analyses and in-depth market outlook

By IDATE

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators for the sector over the next five years and delivers an appraisal of key segments: - Home consoles -Handheld consoles...

5000 5750 4250
Jun 2016

Global Online Gaming Market 2016-2020

71 pages • By Infiniti Research Limited

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread...

2427 2500 2087
May 2016

Global Mobile Game Market: Trends and Opportunities (2016-2020)

57 pages • By Daedal Research

Scope of the Report The report titled “Global Mobile Game Market: Trends and Opportunities (2016-2020)” provides detailed analysis of global mobile game market with explanation of market overview, market sizing & growth, volume of mobile game players, top players and regional market of mobile games etc. The report also evaluates...

727 800 618
Mar 2016

The Future of Video Game Consoles

30 pages • By Euromonitor International

The console market for both static and hand-held devices is going through a period of dramatic change. Hand-held consoles continue to decline, as consumers eschew the platform for mobile gaming, while the launch of the Xbox One and PlayStation 4 has reinvigorated static console sales. New products will need to keep up with coming technological...

1050 1197 861
Feb 2016

Global Music, Video and Entertainment Software Retailing 2014- 2019 ; Market Dynamics, Retail Trends, and Competitive Landscape

143 pages • By GlobalData

Summary The global Music, Video and Entertainment Software market is expected to grow consistently over the next five years. Games software will be a major contributor to global sales in 2019, driven by increasing demand for console and PC gaming in developing economies. With the rise in disposable incomes, urbanization, and increasing...

4500 4950 3825
Dec 2015

Worldwide Video Game Console Market Shares, 2014: Sony Closes Strong

52 pages • By IDC

This IDC study primarily compares and contrasts the leading home video game console hardware makers and related game software providers in 2014. North America is broken out from Western Europe, Asia/Pacific (including Japan), and a combined rest of world region. The state of digital-only microconsoles and gaming set-top boxes (STBs) is also...

4091 4500 3477
Dec 2015

Global MMO Games Market 2015-2019

81 pages • By Infiniti Research Limited

Market outlook of the global MMO games market Massively multiplayer online (MMO) games are designed to be played on different network-capable platforms like video game consoles, smartphones, or PCs. Rapid technological advancements that have led to the emergence of HD displays and audio devices having HDMI wireless network capabilities...

2427 2500 2087
Dec 2015

Global Social Gaming Market 2015-2019

57 pages • By Infiniti Research Limited

About social gaming Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook,...

2427 2500 2087
Oct 2015

Global Games Market 2015-2019

67 pages • By Infiniti Research Limited

About gaming The popularity of PCs and electronic devices have led to the development and commercialization of gaming. Electronic systems used to play video games are known as platforms. The different types of platforms are TVs, consoles, mobile devices, PCs, and others. There are various types of games available for different gaming platforms....

2427 2500 2087
Oct 2015

Connected Game Console Market: Global Industry Analysis and Opportunity Assessment 2015 - 2020

99 pages • By Future Market Insight Global & Consulting Pvt Ltd

FMI study offers a 5-year forecast for the global connected game console market between 2015 and 2020. The market is expected to register a CAGR of 11.5% during the projected period. The study demonstrates the market dynamics and trends in all the seven region which influence the current nature and future status of connected game console...

4546 5000 3864
Jul 2015

Games Software: Global Industry Guide

163 pages • By MarketLine

Introduction Global Games Software industry guide provides top-line qualitative and quantitative summary information including: market size (value 2010-14, and forecast to 2019). The guide also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Features...

1359 1495 1155
Jun 2015

The 2016 World Forecasts of Video Games for Use with a Television Receiver Export Supplies

83 pages • By ICON Group

This report was created for strategic planners, international marketing executives and export managers whose primary concern is the world market for video games for use with a television receiver. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with...

386 425 328
Jun 2015