46 reports

  • Competitive Landscape
  • COMPETITIVE LANDSCAPE

TOY, DOLL & GAME MANUFACTURING IN INDUSTRY REPORTCA industry Game over: Competitive pressures from imports will force operators to exit the CANADA LUCIE COUILLARD | MARCH ## - - - I N F O @ I B I S W O R L D.

  • Toy And Game
  • Canada
  • Demand
  • Forecast
  • Mattel, Inc.
  • 21 KEY COMPANY PROFILES
  • 8 MARKET DYNAMICS

One such example is Puerto Rico, an award-winning game.

  • Toy And Game
  • World
  • Market Size
  • Alibaba Group
  • Mattel, Inc.
  • FIVE FORCES ANALYSIS
  • FIVE FORCES ANALYSIS

Kidsland operates within the hobby, toy, and game shops sector.

  • Toy And Game
  • Western Europe
  • World
  • Alibaba Group
  • Mattel, Inc.
  • FIVE FORCES ANALYSIS
  • 7.5. FIVE FORCES ANALYSIS

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Consumer Goods
  • Toy
  • Toy And Game
  • Hasbro, Inc.
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • APAC
  • World
  • Alibaba Group
  • Mattel, Inc.
  • FIVE FORCES ANALYSIS
  • FIVE FORCES ANALYSIS

Kidsland operates within the hobby, toy, and game shops sector.

  • Toy And Game
  • Brazil
  • India
  • Alibaba Group
  • Mattel, Inc.
  • 6.1. SUMMARY

Kidsland operates within the hobby, toy, and game shops sector.

  • Toy And Game
  • China
  • Demand
  • Alibaba Group
  • Mattel, Inc.
  • GEOGRAPHIC AND CATEGORY OPPORTUNITIES

Currently, Mattel has a variety of major global licensing agreements, ranging from longer standing ones for DC characters to newer ones, like Jurassic World.

  • Toy And Game
  • World
  • Demand
  • Market Competition
  • Mattel, Inc.
  • Products & Markets
  • Products & Markets

High capital intensity is more than $##. ## of capital to $## of labor; medium is $##. ## to $##. ## of capital to $## of labor; low is less than $##. ## of capital for every $## of labor.

  • Toy And Game
  • United States
  • Demand
  • Supply
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Indonesia
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • India
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy
  • Toy And Game
  • Brazil
  • Demand
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Tablet Computer
  • Toy
  • Toy And Game
  • Hasbro, Inc.
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy
  • Toy And Game
  • Demand
  • Hasbro, Inc.
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Russia
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Australasia
  • Australia
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • South Korea
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Singapore
  • Alibaba Group
  • Lazada Group
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • South Africa
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Scandinavia
  • Company
  • Demand
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • North America
  • Company
  • Demand
  • Mattel, Inc.
  • 6. Five Forces Analysis

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • United States
  • Company
  • Demand
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Germany
  • Demand
  • Market Size
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Canada
  • Company
  • Demand
  • Mattel, Inc.
  • 6.1. SUMMARY

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • Mexico
  • Company
  • Demand
  • Mattel, Inc.

ONE OF THE FIRST EXAMPLES OF PRODUCT SYNERGY FOR THE MERGED COMPANY WAS THE COMBINING OF TAKARA' S JINSEI GAME (GAME OF LIFE) LICENSE AND TOMY' S POKÉMON LICENSE TO PRODUCE A POKÉMON JINSEI GAME.

  • Toy
  • Toy And Game
  • China
  • LEGO Group
  • Mattel, Inc.
  • FIVE FORCES ANALYSIS

Some market players, primarily specialized toy retailers, are highly dependent on revenues from toy and game sales.

  • Toy And Game
  • France
  • Demand
  • Market Size
  • Mattel, Inc.
  • COLLECTIBLE CARD

The first ones collect maximum points (##) and win the game.

  • Toy And Game
  • Europe
  • World
  • Market Size
  • Mattel, Inc.
  • Mattel Retains Lead But Continues To Suffer Loss of Value Share

Several trends continued to be evident within traditional toys and game in 2018, with collectibles gaining in relevance amongst both boys and girls.

  • Toy
  • Toy And Game
  • Mexico
  • Demand
  • Mattel, Inc.
  • FIVE FORCES ANALYSIS
  • FIVE FORCES ANALYSIS

Some market players, primarily specialized toy retailers such as Toys " R" Us, are highly dependent on revenues from toy and game sales.

  • Consumer Goods
  • Toy
  • Toy And Game
  • Forecast
  • Mattel, Inc.