23 reports

The augmented reality and virtual reality market is expected to grow from US$ 27.96 billion in 2021 to US$ 252.16 billion by 2028; it is estimated to grow at a CAGR of 36.9% during 2021-2028. Customer support departments of various enterprises have improved considerably due to advancements in AI-powered chatbots and virtual assistants.However,...

  • Virtual And Augmented Reality
  • World
  • Europe
  • North America
  • APAC
  • Disposable Income
  • Food Consumption

The global virtual reality and augmented reality in retail market is expected to grow from US$ 3790.94 million in 2021 to US$ 17864.86 million by 2028; it is estimated to grow at a CAGR of 24.8% during 2021–2028. Brands use virtual and augmented reality technology to promote themselves and their products in virtual reality marketing.The...

  • Retail
  • Virtual And Augmented Reality
  • World
  • North America
  • Europe
  • APAC
  • Retail Revenue
  • Disposable Income

Augmented and Virtual Reality Market by Organization Size, (Large Enterprises and Small & Medium Sized Enterprises), Application, (Consumer and Enterprise), and Industry Vertical (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare, Education, Manufacturing, Retail, and Others): Global Opportunity Analysis and Industry Forecast,...

  • Virtual And Augmented Reality
  • World
  • APAC

Augmented Reality and Virtual Reality in Aviation Market Report 2020-2030: Forecasts by Technology (Augmented Reality, Virtual Reality), Vertical (Commercial Aviation, Military Aviation), Device (Head Mounted Display, Head-up Display, Handheld Device, Gesture Tracking Device), End-user (Operations (MRO, OEM, Airlines, Aircraft, Airports),...

  • Virtual And Augmented Reality
  • World
  • APAC
  • Europe
  • North America
  • Middle East

Augmented reality’s widening demands in healthcare sector is paving a way for its growth in the market.The augmented reality can be put to use for surgeries, patient care, fitness and pharmacy management. Alog with its use in all of these aspects, augmented reality can also be used for medical training for students/budding surgeons.The...

  • Augmented Reality
  • Virtual Reality
  • World
  • United States
  • APAC

Major players in the virtual reality in education market are Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd, Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc. and Vuzix,...

  • Virtual Reality
  • World
  • Internet Penetration
  • Internet Subscribers

The global head mounted display market is expected to grow from US$ 7,840.66 million in 2021 to US$ 55,333.07 million by 2028; it is estimated to grow at a CAGR of 32.2% from 2021 to 2028. Military operations are becoming increasingly diverse in their nature.There have been numerous goals driving this research over the past several...

  • Virtual And Augmented Reality
  • World
  • APAC
  • Europe
  • North America
  • Disposable Income
  • Smartphone Penetration

Major players in the augmented reality devices market are Sony, Oculus, Samsung Electronics, HTC, Google, PTC, Microsoft, Wikitude, DAQR, and Blippar. The global augmented reality devices market is expected grow from $7.09 billion in 2021 to $7.59 billion in 2022 at a compound annual growth rate (CAGR) of 7.1%. The growth is mainly...

  • Augmented Reality
  • World

Major players in the augmented reality devices market are Sony, Oculus, Samsung Electronics, HTC, Google, Google, Microsoft, Intel Corporation, PTC, Seiko Epson Corporation The global augmented reality devices market is expected grow from $2.39 billion in 2020 to $3.74 billion in 2021 at a compound annual growth rate (CAGR) of 56.5%....

  • Augmented Reality
  • World

Global Extended Reality Market to Reach $333.16 Billion by 2025 Market Report Coverage - Extended Reality Market Segmentation • Application – Consumer (Gaming, Entertainment, Education), Enterprise (Manufacturing, Healthcare, Retail, Others) • Technology – Augmented Reality, Virtual...

  • Virtual Reality
  • Augmented Reality
  • World
  • North America
  • Europe
  • Japan
  • APAC
  • Africa

Extended Reality (XR) Market Research Report: By Component (Hardware, Software, Services), Device Type (Mobile, Personal Computer, Headset), User (Single-User, Multi-User), Delivery Model (Consumer Engagement, Business Engagement), Application (Virtual Reality, Augmented Reality, Mixed Reality), Industry (Retail, Education, Industrial...

  • Virtual Reality
  • World
  • APAC
  • Internet Penetration

The global near-eye display market size is estimated to be USD 1.7 billion in 2022 and is projected to reach 5.3 billion by 2027, at a CAGR of 24.7% during the forecast period. The market has a promising growth potential due to several factors, including the emergence of metaverse, surge in the use of OLEDoSmicrodisplays, and rising adoption...

  • Virtual And Augmented Reality
  • Augmented Reality
  • Virtual Reality
  • Flat Panel Display
  • Aerospace And Defense
  • World
  • APAC
  • Energy Consumption
  • Oral Surgeries

The North America Microdisplays Market would witness market growth of 27.2% CAGR during the forecast period (2021-2027). Microdisplay market is the growing demand for microdisplays in NTE applications. NTE devices, such as AR/VR headsets, HMDs, personal electronics, such as mobile phones and cameras, as well as full-color projection...

  • Virtual Reality
  • North America
  • United States
  • Mexico
  • Canada

Augmented and Virtual Reality Market by Organization Size (Large Enterprises and Small & Medium Sized Enterprises), Application (Consumer and Enterprise), Industry Vertical (Gaming, Entertainment & Media, Aerospace & Defense, Healthcare, Education, Manufacturing, Retail, and Others): Global Opportunity Analysis and Industry Forecast,...

  • Virtual And Augmented Reality
  • World

Report Scope The scope of this study includes market information on virtual and augmented reality technologies and their key segments, including components, technologies, sectors and regions. It includes overall VR and AR device revenue, including software. By component, the virtual and augmented reality technologies...

  • Virtual And Augmented Reality
  • World

Global Virtual Reality - Market Summary, Competitive Analysis and Forecast to 2025 Summary Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-20, and forecast to 2025). The profile...

  • Virtual Reality
  • World
  • Advertising Revenue
  • VR Headset Sales

Telcos and Virtual and Augmented Reality (VRAR): Opportunities, Challenges and Winning Strategies Summary VRAR market development turned the corner in 2016-2017, fuelled largely by an infusion of capital from leading tech companies and other investors. Despite robust momentum on the supply side,...

  • Virtual Reality
  • Telecom
  • World
  • Advertising Revenue
  • Mobile Subscribers

Mixed Reality market by Component (Hardware and Software), Device Type (Wired and Wireless), and Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, and Others) - Global Opportunity Analysis and Industry Forecast, 2018-2024 Mixed reality, also referred to as hybrid reality, is a next-generation...

  • Virtual And Augmented Reality
  • Aerospace And Defense
  • World

Overview: The convergence of two powerful technologies and solutions, Mobile Commerce and Mixed Reality, will create many opportunities for new revenue generating applications. These applications will have a directly positive impact on the mobile commerce ecosystem as a new methods of interacting with real brands and real...

  • Virtual And Augmented Reality
  • Virtual Reality
  • Mobile Payment
  • Augmented Reality
  • World

Overview: Wearable technology represents a relatively narrow range of form factors yet a very wide array of use cases for enterprise, industry, and consumer segments. One of the most important focus areas is Augmented Reality (AR) and Mixed Reality (MR) in which ease of use and convenience are extremely important factors...

  • Wearables
  • Augmented Reality
  • World

The extended reality (XR) market was valued at USD 25.84 billion in 2020. It is expected to reach USD 397.81 billion by 2026, registering a CAGR of 57.91% over the forecast period. Extended reality (XR) is among the emerging technologies and encompasses immersive technologies, such as augmented reality, virtual reality, mixed reality, and...

  • Virtual Reality
  • Internet Of Things
  • World
  • Smartphone Penetration
  • Medical Technology Density

Virtual and Augmented Reality Market: Overview Virtual and augmented reality is a suite of hardware, service and software components allowing end-users to visualize and experience virtual environment in real-time. The demand for virtual reality (VR) and augmented reality (AR) is expected to increase in the coming years owing...

  • Virtual And Augmented Reality
  • Augmented Reality
  • World
  • APAC

Description Augmented Reality (AR) and Virtual Reality (VR) technologies continue to gain immense popularity with increasing revenue at a global level. A definite presence of smart phones and tablet computers, high mobility and versatility, an increasing interest of large tech corporations, and technological advancement has led...

  • Virtual And Augmented Reality
  • Virtual Reality
  • World
  • United States