16 reports

The virtual reality market was valued at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025, at a CAGR of 27.9% from 2020 to 2025. Factors such as penetration of HMDs in the gaming and entertainment sector post COVID-19, advancement of technology and growing digitization are driving the growth of the market during the...

  • Virtual Reality
  • APAC
  • Europe
  • North America
  • Household Consumption Expenditure
  • Energy Consumption

Virtual and Augmented Reality in Aerospace and Defense - Thematic Research Summary Alternative Reality - which encompasses Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) - could become the next big computing platform.In VR, the user is immersed in an entirely artificial world. In...

  • Virtual Reality
  • Augmented Reality
  • Aerospace And Defense
  • World
  • Internet Subscribers
  • VR Headset Sales

Global Virtual Reality - Market Summary, Competitive Analysis and Forecast to 2025 Summary Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-20, and forecast to 2025). The profile...

  • Virtual Reality
  • World
  • Advertising Revenue
  • VR Headset Sales

Global Virtual Reality Summary Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2015-19, and forecast to 2024). The profile also contains descriptions of the leading players including...

  • Virtual Reality
  • World
  • Television Set Production
  • VR Headset Sales

Virtual & Augmented Reality in Retail Banking - Thematic Research Summary Over the next five years, VR/AR apps will transform numerous industries from e-commerce to social media to publishing to manufacturing design, increasing productivity and creating new ways of working, playing, and shopping....

  • Virtual And Augmented Reality
  • World
  • Paid Claims
  • Internet Subscribers

Virtual & Augmented Reality in Tourism - Thematic Research Summary Alternative reality - which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) - could become the next big computing platform.In VR, the user is immersed in an entirely artificial world. In AR,...

  • Virtual Reality
  • Virtual And Augmented Reality
  • Augmented Reality
  • Tourism
  • World
  • Tourism Prices
  • Internet Subscribers

Virtual and Augmented Reality (VRAR): Market Opportunity, Emerging Ecosystem and Leading Use Cases Summary The "Virtual and Augmented Reality (VRAR): Market Opportunity, Emerging Ecosystem and Leading Use Cases", a thematic research report by GlobalData, examines the current state and outlook of...

  • Virtual Reality
  • World
  • Smartphone Sales
  • Advertising Revenue

Virtual & Augmented Reality in Retail and FMCG - Thematic Research Summary There is a growing consensus in the IT industry that computer-generated Alternative Reality has the potential to become the next big computing platform.Alternative Reality - which encompasses virtual reality (VR), augmented...

  • Virtual And Augmented Reality
  • World
  • Online Shopping Penetration
  • Internet Subscribers

Virtual & Augmented Reality in Retail - Thematic Research Summary There is a growing consensus in the IT industry that computer-generated Alternative Reality has the potential to become the next big computing platform. Alternative Reality - which encompasses virtual reality (VR), augmented reality...

  • Virtual And Augmented Reality
  • World
  • Online Shopping Penetration
  • Internet Subscribers

Virtual & Augmented Reality in Oil & Gas - Thematic Research Summary Alternative reality - which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) - could become the next big computing platform.In VR, the user is immersed in an entirely artificial world. In AR,...

  • Virtual Reality
  • Virtual And Augmented Reality
  • World
  • China
  • Internet Subscribers
  • VR Headset Sales

This IDC study is a translation of the Japanese document IDC #JPJ42927518. It presents the share of head-mounted display (HMD) in the Japan augmented reality and virtual reality (AR/VR) headset market. This study excludes simplified assembly headsets. "In 2018, many technologies will emerge in each type of AR that will support future market...

  • Augmented Reality
  • Japan
  • VR Headset Sales

According to the Virtual Reality Society in the UK, Virtual Reality (VR) is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and is able to manipulate objects or perform a series of actions. A Virtual Reality system...

  • Virtual Reality
  • World
  • Health Expenditure
  • VR Headset Market Share

About Augmented Reality and Virtual Reality Gear AR is a technology that diminishes the line between reality and computer-generated graphics. It enhances a user's experience, in terms of what the user sees, hears, feels, and smells. VR creates an immersive computer-generated environment that is like the real word. VR technology...

  • Virtual And Augmented Reality
  • World
  • Smartphone Penetration
  • VR Headset Sales

Alternative Reality - Global Thematic Research Summary Alternative reality - which encompasses virtual reality (VR), augmented reality (AR) and mixed reality (MR) - could become the next big computing platform. In VR, the user is immersed in an entirely artificial world. In AR, the user...

  • Virtual Reality
  • Virtual And Augmented Reality
  • Augmented Reality
  • World
  • China
  • Internet Subscribers
  • Online Retail Sales

AR and VR technologies were incepted in early 90`s, but the technologies are getting into mainstream in recent years. As the market is in emerging stage the number of players are limited and growing year on year, limited entry barrier at present is encouraging new ventures in AR and VR market, while many big players such as Google, Inc., Microsoft,...

  • Virtual Reality
  • Augmented Reality
  • World
  • APAC
  • Semiconductor Revenue
  • Retail Revenue

Augmented and virtual reality gaming are anticipated to become the next major revolution in video gaming, and 2016 will be deciding year for the technology, as a series of long-anticipated headsets make their commercial debuts. This report analyses prospects for the development of augmented and virtual reality technology, with a focus on VR...

  • Virtual Reality
  • Virtual And Augmented Reality
  • Augmented Reality
  • World
  • Video Game Revenue
  • Advertising Revenue