About 200 reports

Top 20 Retail Sector Themes - Thematic Research Summary In 2021, the major themes impacting the retail sector will be: COVID-19, mobile, sustainability, ecommerce, digital media, strategic partnerships, virtual and augmented reality, big data, smart supply chain, artificial intelligence, Internet...

  • Artificial Intelligence
  • E-Commerce
  • Supply Chain Management
  • Big Data
  • Virtual And Augmented Reality
  • World
  • Store Closures
  • Online Expenditure

Virtual/Augmented Reality in Healthcare - Thematic Research Summary In recent years, an increasing number of partnerships have been forged between large technology companies, start-ups developing healthcare-specific applications, hospitals, and research centers in the Virtual Reality (VR)/Augmented...

  • Virtual And Augmented Reality
  • Healthcare
  • World
  • United Kingdom
  • Number Of Enterprises
  • Life Expectancy

Extended Reality (XR) Market Research Report: By Component (Hardware, Software, Services), Device Type (Mobile, Personal Computer, Headset), User (Single-User, Multi-User), Delivery Model (Consumer Engagement, Business Engagement), Application (Virtual Reality, Augmented Reality, Mixed Reality), Industry (Retail, Education, Industrial...

  • Virtual Reality
  • World
  • APAC
  • Internet Penetration

Major players in the augmented reality (AR) services market are Groove jones, Quytech, Craftars, WEAR, Next/Now, Apple, Microsoft, Niantic, Zappar and Augmented Reality Labs (Blippar). The global augmented reality services market is expected grow from $48.92 billion in 2020 to $67.63 billion in 2021 at a compound annual growth rate...

  • Augmented Reality
  • World

Asia-Pacific is expected to record substantial building construction development in the next five years despite some impact from the COVID-19 pandemic in 2020. This is mainly impacted by the rapid urbanization and heavy investment in the region. The building construction industry is facing several challenges such as declined project productivity,...

  • Construction
  • Green Building
  • Infectious Disease
  • Virtual And Augmented Reality
  • Construction Services
  • Artificial Intelligence
  • Building Materials
  • Construction Equipment
  • Data Analytics
  • 3D Printing
  • APAC

Global Extended Reality Market, By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services, Managed Services]), By Type (Mobile XR and PC-tethered XR), By Delivery Model (Consumer-Based and Business-Based), By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial,...

  • Virtual Reality
  • World

Major players in the augmented reality (AR) services market are Groove jones, Quytech, Craftars, WEAR, Next/Now, Apple, Microsoft, Niantic, Zappar, Augmented Reality Labs (Blippar), Lucyd, Magic Leap, Echo Interaction Group, Notion theory, Mobilab, AVRspot, Transition Technologies PSC, Innovecs, HQSoftware, INDE, Augment, Metagram, VironIT,...

  • Augmented Reality
  • World

The Global Virtual Reality Market size is expected to reach $31.2 billion by 2026, rising at a market growth of 20.3% CAGR during the forecast period. Virtual Reality (VR) is bringing a paradigm shift in the manner we interact with the environment and objects around us. Growing adoption and utilization of virtual reality in different sectors...

  • Virtual Reality
  • World
  • APAC
  • North America
  • Europe
  • Energy Consumption
  • Smartphone Penetration

Major players in the augmented reality (AR) services market are Groove jones, Quytech, Craftars, WEAR, Next/Now, Apple, Microsoft, Niantic, Zappar, and Augmented Reality Labs (Blippar). The global augmented reality services market is expected to decline from $50 billion in 2019 to $48.96 billion in 2020 at a growth rate of -2.08%. The...

  • Augmented Reality
  • World

This IDC study is a translation of the Japanese document IDC #JPJ44016519 and provides the results from the qualitative and quantitative analyses of the Japan AR/VR market based on information garnered until April 2019 and from IDC's Worldwide Semiannual Augmented and Virtual Reality Spending Guide 2H18, which was conducted in April 2019....

  • Virtual And Augmented Reality
  • Virtual Reality
  • Augmented Reality
  • Japan
  • Household Consumption Expenditure
  • VR Headset Market Share

Vietnam Polycarbonate Market, By Resin Type (Virgin Polycarbonate and Polycarbonate Regrind), By Product Type (Polycarbonate Sheets, Polycarbonate Films, Polycarbonate Fibers, Polycarbonate Blends, Polycarbonate Tubes and Others), By End User Industry (Electrical & Electronics, Automotive, Building & Construction, Aerospace & Defense,...

  • Polycarbonates
  • Construction
  • Aerospace And Defense
  • Electronics
  • Augmented Reality
  • Advertising
  • Roofing Services
  • Roofing
  • Virtual Reality
  • Marketing Research
  • Medical Equipment
  • Automotive
  • Vietnam
  • Polycarbonates Production

The global 360-degree camera market reached a value of US$ 714 Million in 2020. Looking forward, the analyst expects the market to grow at a CAGR of around 25% during 2021-2026. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of...

  • Media And Entertainment
  • Virtual And Augmented Reality
  • Social Network
  • Camera
  • World

TMT Predictions 2020 - Thematic Research Summary In this report, we identify the top 20 themes that will impact the technology, media, and telecoms (TMT) sector in 2020.For each theme, we offer a series of predictions, identify winners and losers, and point you to further reading. For...

  • Artificial Intelligence
  • Cloud Computing
  • Internet Of Things
  • 3D Printing
  • Blockchain
  • Autonomous Vehicle
  • Virtual And Augmented Reality
  • Web TV
  • United States
  • China
  • Mobile Subscribers
  • Gender Wage Gap

Report Scope: In recent times, the engineering industry is adopting several digital technologies that includes digital sensors, robotics, AI, augmented reality, virtual reality, 3D scanning, 3D printing, autonomous equipment, among others. These technical advancements help companies in improving their processes and transform...

  • Advanced IT
  • Internet Of Things
  • Virtual Reality
  • Marketing Research
  • Robotics
  • 3D Printing

Forecasts by Application (Airborne (Jet, Flight, UAV), Ground (Combat, Battlefield, Ground Vehicle, Others), Naval (Ship, Submarine, Others)), by Training Type (Live, Virtual, Constructive, Gaming Simulation) AND Regional and Leading National Market Analysis PLUS Analysis of Leading Companies AND COVID-19 Recovery Global...

  • Defense
  • Virtual And Augmented Reality
  • World
  • APAC

Augmented Reality (AR) and Virtual Reality (VR) in Automotive - Thematic Research Summary This report looks at the emerging trends in Augmented and Virtual Reality in the automotive sector. These technologies will play a larger role in the future of automotive retail, servicing and manufacturing...

  • Virtual And Augmented Reality
  • Augmented Reality
  • Virtual Reality
  • World

The augmented reality market is expected to register a CAGR of 83.3% over the forecast period 2021 to 2026. This market was valued at USD 5.06 billion in 2020 and is expected to reach a value of USD 225.77 billion by 2026. The mixed reality market was valued at USD 376.1 million in 2020 and is expected to reach a value of USD 3,915.6 million...

  • Augmented Reality
  • World
  • Software Revenue
  • Smartphone Penetration

Overview: The convergence of cloud robotics, digital twin technology, teleoperation, and virtual reality will enable a level of human-to-robot collaboration. This research evaluates each of these technologies and solutions including their use in next-generation robotics and automation. This research assesses the...

  • Robotics
  • Cloud Computing
  • Virtual Reality
  • World

Overview: This research evaluates digital twinning technology, solutions, use cases, and leading company efforts in terms of R&D and early deployments. The report assesses the digital twin product and service ecosystem including application development and operations. The report also analyzes technologies supporting...

  • Virtual And Augmented Reality
  • Virtual Reality
  • Data Analytics
  • World

Augmented reality (AR) reached the phase of product realization very slowly, owing to the complex nature of the technology. - The Microsoft Hololens project that started in 2010, took six years for development, and launched the developer’s edition in the first quarter of 2016. Magicleap, the secret AR startup, which raised over USD...

  • Augmented Reality
  • World
  • APAC
  • Mobile Subscribers
  • Software Revenue

Market Overview The augmented reality & mixed reality market is valued at USD 2.06 billion in 2018, and is expected to reach USD 18.96 billion by 2024, registering a CAGR of 44.74%, over the forecast period 2019-2024. The world is fully engrossed with the two technologies, Virtual Reality (VR) and Augmented Reality (AR)....

  • Augmented Reality
  • World
  • APAC
  • North America
  • Software Revenue
  • Mobile Subscribers

With stiff competition in the telecommunications space, along with eroding margins due to the presence of Over-the-Top (OTT) participants providing communication services, operators have been looking for additional revenue streams to boost both their top line and bottom line.Realizing this, the analyst has published a study documenting the...

  • Research And Development
  • Virtual Reality
  • Mobile Services
  • OTT
  • APAC

Auto Predictions 2020 - Thematic Research Summary This report looks at the big themes for 2020 across the automotive industry, identifying the winning companies and the ones to watch for each theme. For 2020, the 10 major themes are: strategic partnerships; China; connected vehicles; autonomous...

  • Autonomous Vehicle
  • Shared Mobility
  • Connected Car
  • Fuel Cell
  • Virtual Reality
  • China
  • Business Confidence Index
  • Electric Vehicle Sales

This IDC Market Note provides a summary and analysis of recent news from Meta, Microsoft, and others around the future concept of the Metaverse. IDC defines the Metaverse as an evolution of today's internet that leverages mobile devices, augmented and virtual reality headsets, and next-generation networks to create persistent and continuous...

  • Metaverse
  • Virtual Reality
  • World

This IDC study provides details of IDC's Worldwide Augmented Reality and Virtual Reality (AR/VR) Spending Guide taxonomy. It should be used as a companion piece for the spending forecast. Technology suppliers can use this forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology...

  • Virtual Reality
  • Virtual And Augmented Reality
  • World

As the creative economy broadens its horizons, with wider applications in commerce, immersive technologies such as AR/VR are at the forefront of engagement in digital eco-systems. Leveraging Digital Consumer Survey Data and the Voice of Industry Survey, this report explores the role of augmented reality and virtual reality in driving digital...

  • Virtual And Augmented Reality
  • Switzerland
  • United Arab Emirates
  • Online Retail Sales
  • Online Expenditure

The Europe Federated Learning Market would witness market growth of 10.7% CAGR during the forecast period (2022-2028). Federated learning technology opens up numerous prospects for data scientists and researchers to work on new research issues and enhance their models, which are trained across a wide range of datasets. Practitioners...

  • Advanced IT
  • Data Security
  • Healthcare
  • Virtual Reality
  • Drug Development
  • Artificial Intelligence
  • Marketing Research
  • Internet Of Things
  • Automotive
  • Europe
  • France
  • Germany
  • United Kingdom

Overview This report assesses AR, MR, and other immersive technology components, the AR/MR ecosystem, and competitive landscape. The report evaluates market opportunities for hardware, software, and services. The analysis takes into consideration market drivers and constraints such as potential regulatory developments and...

  • Augmented Reality
  • World

The Global Virtual Event Platform Market size is expected to reach $20 billion by 2027, rising at a market growth of 11.3% CAGR during the forecast period. Virtual event platforms integrate different types of tools with an aim to strategize, promote, and perform online events. These products are created in order to facilitate the businesses...

  • Travel
  • Application
  • Virtual Reality
  • Cybercrime
  • Marketing Research
  • SaaS
  • Call Center
  • Metro
  • Sports League
  • World
  • APAC

This study covers the world outlook for virtual and augmented reality across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I.E.), for the country in question (in millions of U.S. dollars), the percent share the country is of the region, and of the globe. These...

  • Virtual And Augmented Reality
  • World
  • Gross Domestic Product
  • Disposable Income