81 reports

  • STORE-BASED CHANNELS
  • CHANNEL SHIFTS

PASSPORT ## INTRODUCTION INDUSTRY SNAPSHOT CHANNEL SHIFTS STORE-BASED CHANNELS NON-STORE CHANNELS FUTURE DEVELOPMENTS Modern grocery retailers lead store-based retailing in 2017 STORE-BASED CHANNELS Replace Tableauchart accordingly With store based retailing, modern grocery retaile

  • Toy
  • Toy And Game
  • APAC
  • World
  • Demand
  • Channel competition is growing despite online dominance

PASSPORT ## Store-based retailing remains dominant in the region REGIONAL OVERVIEW PASSPORT ## Channel competition is growing despite online dominance REGIONAL OVERVIEW In 2017, Eastern European store-based retailing continued to account for the biggest share of sales of traditiona

  • Toy
  • Toy And Game
  • Eastern Europe
  • Demand
  • REGIONAL OVERVIEW
  • Key findings

Store-based retailing, however, still accounted for the vast majority of sales.

  • Toy
  • Brazil
  • Latin America
  • Mexico
  • Demand
  • US: Toys "R" Us Store-Based and Internet Retailing 2012-2017
  • INTRODUCTION

Nerf, for example, was traditionally one of the fastest growing brands in the outdoor and sports category and one of the highest growth brands within the Hasbro portfolio.

  • Toy
  • Toy And Game
  • United States
  • Demand
  • Walmart Stores, Inc.
  • Toys Market in Mexico 2017−2023 ($ billion)
  • 18 LATIN AMERICA

In store-based retailing, the grocery retailers are the largest selling platform for toys.

  • Toy
  • World
  • Market Size
  • Hasbro, Inc.
  • Mattel, Inc.

Another factor aiding this growth was the massive rise in demand for collectables such as dolls and accessories, which became one of the fastestgrowing categories after years of flat growth.

  • Toy
  • Middle East
  • South Africa
  • United Arab Emirates
  • Forecast
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

One such product which proved particularly popular in 2018 was Hatchimals from Spin Master.

  • Toy
  • Poland
  • Demand
  • Forecast
  • Market Size
  • Key finding
  • Traditional toys internet retailing to outpace in-store

Non-store retailing is greatly outperforming in-store retailing in toys and games.

  • Grocery Store
  • Hobbies Store
  • Toy
  • Toy And Game
  • Wal-Mart Stores, Inc.
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

One such product which proved particularly popular in 2018 was Hatchimals from Spin Master.

  • Toy
  • Toy And Game
  • Poland
  • Demand
  • Market Size
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Distribution of Toys and Games by Format: % Value 2013-2018

For example, PlayStation ## Pro and Xbox One X are popular recently updated models.

  • Toy
  • Toy And Game
  • China
  • Demand
  • Nintendo Co., Ltd.
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

Therefore, scientific/ educational toys was one of only three categories within traditional toys and games to see growth in 2018, along with dolls and accessories and games and puzzles.

  • Toy
  • Australia
  • Forecast
  • Market Size
  • Trade
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Forecast Sales of Traditional Toys and Games by Category: Value 2018-2023

Mattel was able to take the number one spot from Hasbro thanks to the exceptional growth in sales of Hot Wheels and Barbie.

  • Consumer Goods
  • Toy
  • Toy And Game
  • Turkey
  • Demand
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

Despite these positive factors, the category still faces several challenges, with one of the biggest being the country' s ageing population.

  • Consumer Goods
  • Toy
  • Toy And Game
  • Thailand
  • Demand
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

This event has become one of largest B##B and B##C events in Indonesia as well as in Southwest Asia.

  • Toy
  • Toy And Game
  • Indonesia
  • Demand
  • Mattel, Inc.
  • REGIONAL OVERVIEW

Games such as Warewolf, Dragon Castle, Avalon, ## Wonders Dixit Card are popular ones played by café-goers.

  • Toy
  • Toy And Game
  • APAC
  • China
  • Demand

High capital intensity is more than $##. ## of capital to $## of labor; medium is $##. ## to $##. ## of capital to $## of labor; low is less than $##. ## of capital for every $## of labor.

  • Toy
  • United States
  • Supply
  • Hasbro, Inc.
  • Mattel, Inc.

The auto exports exceeded over ## million each year.

  • Toy
  • China
  • Demand
  • Supply
  • Trade
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Distribution of Toys and Games by Format: % Value 2013-2018

In 2018, distribution was almost equally split between store-based retailing and non-store retailing channels.

  • Toy
  • Toy And Game
  • Video Game
  • Russia
  • Demand
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Distribution of Toys and Games by Format: % Value 2013-2018

Moreover, digital video games software is more affordable because of higher mark-ups in store-based retailing.

  • Toy
  • Toy And Game
  • Ukraine
  • Demand
  • Market Size
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

The first, multiple SKUs for one product, means that even though a certain product, such as car toys, may have over ## different SKUs for each unique car model, retailers only have one specific bar code for the product.

  • Consumer Goods
  • Toy
  • Toy And Game
  • Brazil
  • Demand
  • Internet Retailing Flourishes, But Toy Shop Visits Are Still Important
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

Nintendo France also enjoyed success with many of its other products, including Nintendo, Super Mario Odyssey, Nintendo Joy-Con and ##-##-Switch.

  • Toy
  • Toy And Game
  • France
  • Demand
  • Market Size
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Forecast Sales of Traditional Toys and Games by Category: Value 2018-2023

China has one of the world' s most stringent approval processes for video games, and the suspension was thought to partly result from concerns about violence and gambling in some games.

  • Toy
  • China
  • Demand
  • Market Size
  • Tencent Holdings Ltd
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

In addition, KDDI, one of the three main telecommunication companies in Japan, has sponsored JeSU (Japan eSports Union).

  • Toy
  • Toy And Game
  • Japan
  • Demand
  • Market Size
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Forecast Sales of Traditional Toys and Games by Category: Value 2018-2023

offers action figures of classic characters as well as ones from popular adult shows such as Game of Thrones and Stranger Things.

  • Toy
  • Toy And Game
  • United States
  • Demand
  • Market Size
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Passport 2

In terms of traditional toys and games store-based retailing still dominates.

  • Toy
  • Toy And Game
  • Taiwan
  • Demand
  • Market Size
  • Internet Retailing Strengthens Position As A Leading Distribution Channel, But Toy Shopping in Store Still Appeals
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

Internet Retailing Strengthens Position As A Leading Distribution Channel, But Toy Shopping in Store Still Appeals While collectively store-based retailing continued to dominate the distribution of toys and games in Malaysia in 2018, the likes of traditional toys and games stores, and media

  • Toy
  • Toy And Game
  • Malaysia
  • Demand
  • Market Size
  • Internet Retailing Storms On, But Visits To Toy Shops Remain Popular
  • Distribution of Toys and Games by Format: % Value 2013-2018

The same year, one of the main retailers, GAME, open its first BELONG gaming arena in Spain to further spread the gaming culture in Spain.

  • Toy
  • Toy And Game
  • Spain
  • Demand
  • Market Size
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

Mattel, for one, lost its spot amongst the top three to MGA Entertainment.

  • Toy
  • Toy And Game
  • United Kingdom
  • Demand
  • Nintendo Co., Ltd.
  • Distribution of Toys and Games by Format: % Value 2013-2018
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018

One of the new functionalities, Garage Toy-Con, claims to allow younger children to learn technology principles in an accessible way.

  • Toy
  • Toy And Game
  • Italy
  • Demand
  • Market Size
  • Distribution of Traditional Toys and Games by Format: % Value 2013-2018
  • Distribution of Toys and Games by Format: % Value 2013-2018

This news is predicted to turn a soft market in 2018 into a strong one over the forecast period, with greatly improved current value sales.

  • Toy
  • Canada
  • Demand
  • Market Size
  • Nintendo Co., Ltd.