Traditional Toys and Games in Indonesia

Traditional Toys and Games in Indonesia

  • May 2021 •
  • 21 pages •
  • Report ID: 1029210 •
  • Format: PDF
Traditional toys and games was one of many consumer goods categories to suffer in the Indonesian market in 2020 as a result of the COVID-19 crisis. Measures introduced to curb the spread of the disease had a marked economic impact, increasing consumer budget-consciousness as they led to job losses, pay cuts and general uncertainty.

Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage:
Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Traditional Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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