Global Gamification Market 2020-2024

Global Gamification Market 2020-2024

  • July 2020 •
  • 120 pages •
  • Report ID: 1055023 •
  • Format: PDF
Global Gamification Market 2020-2024
The analyst has been monitoring the gamification market and it is poised to grow by $ 17.56 bn during 2020-2024 progressing at a CAGR of 27% during the forecast period. Our reports on gamification market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the increasing adoption of gamification in e-learning, adoption of gamification-based corporate training and increasing implementation of customer-centric business model. In addition, increasing adoption of gamification in e-learning is anticipated to boost the growth of the market as well.
The gamification market analysis includes end-user segment, application segment, type segment and geographic landscapes

The gamification market is segmented as below:
By End-user
• Healthcare
• Entertainment
• Retail
• Education
• Others

By Application
• Consumer-driven application
• Enterprise-driven application

By Type
• User engagement
• Brand loyalty
• Brand awareness
• Training
• Motivation

By Geographic Landscapes
• North America
• Europe
• South America

This study identifies the rise in mergers and acquisitions as one of the prime reasons driving the gamification market growth during the next few years. Also, integration of advanced technologies in gamification solutions and increasing use of AR and VR in educational gamification solutions will lead to sizable demand in the market.
The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our gamification market covers the following areas:
• Gamification market sizing
• Gamification market forecast
• Gamification market industry analysis