Global Mobile Gaming Market 2022-2026

Global Mobile Gaming Market 2022-2026

  • May 2022 •
  • 120 pages •
  • Report ID: 1619380 •
  • Format: PDF
Global Mobile Gaming Market 2022-2026
The analyst has been monitoring the mobile gaming market and it is poised to grow by $ 66.43 bn during 2022-2026, accelerating at a CAGR of 12.26% during the forecast period. Our report on the mobile gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the popularity of multiplayer mobile games, rising adoption of AR games, and increasing number of strategic partnerships and acquisitions.
The mobile gaming market analysis includes the platform segment and geographic landscape.

The mobile gaming market is segmented as below:
By Platform
• Online
• Offline

By Geographical Landscape
• North America
• Europe
• Middle East and Africa
• South America

This study identifies the growth of free-to-play mobile games as one of the prime reasons driving the mobile gaming market growth during the next few years. Also, popularity of e-sports and emergence of mobile cloud video gaming will lead to sizable demand in the market.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on mobile gaming market covers the following areas:
• Mobile gaming market sizing
• Mobile gaming market forecast
• Mobile gaming market industry analysis

This robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile gaming market vendors that include Activision Blizzard Inc., CyberAgent Inc., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Jam City Inc., Microsoft Corp., NetEase Inc., Niantic Inc., Nintendo Co. Ltd., Square Enix Holdings Co. Ltd., Supercell Oy, Tencent Holdings Ltd., The Walt Disney Co., Behold Studios, Larva Game Studios, Lilith Games, Modern Times Group MTG AB, NEXON America Inc., Rovio Entertainment Corp., Ubisoft Entertainment, ZeptoLab UK Ltd., and Zynga Inc.. Also, the mobile gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The analyst presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio’s market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.