Toys and Games in France

Toys and Games in France

  • June 2018 •
  • 30 pages •
  • Report ID: 173767
Toys and games registered significant current retail value growth in 2017 thanks largely to the strong increase of video games. The 2017-launched Nintendo Switch set a new standard in terms of versatility and hybridism, while traditional toys and games experienced saturation and faces a decline of birth rates as well as a drop in the population aged zero to 14 years, therefore reducing the number of potential consumers.

Toys and Games in France report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2013-2017, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2022 illustrate how the market is set to change.

Product coverage:
Traditional Toys and Games, Video Games.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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Country=France Date=201806 Publisher=EuromonitorInternational Price=1000