Toys and Games in Romania

Toys and Games in Romania

  • May 2021 •
  • 32 pages •
  • Report ID: 174510 •
  • Format: PDF
COVID-19 had a good impact on toys and games sales in Romania in 2020. Cocooning made Romanians of all ages explore entertainment opportunities, often resorting to video games. With children spending more time at home (as schools were closed for extended periods of time) their parents became more inclined to purchase scientific/educational toys or arts and crafts to improve their children’s skills and intelligence in a context in which they were deprived of a normal education.

Toys and Games in Romania report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage:
Traditional Toys and Games, Video Games.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

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