Toys and Games in South Africa

Toys and Games in South Africa

  • June 2017 •
  • 34 pages •
  • Report ID: 177113
South Africa’s ongoing poor economic performance continued to impede on its economic growth in 2016. Inflation within consumer goods continued to be driven by currency depreciation. Rising utility prices and a higher cost of living put further pressure on average disposable incomes, and debt-to-income ratios remained high. Despite such challenges though, toys and games continued to record positive growth in 2016 with video games registering double-digit current value growth.

Euromonitor International’s Toys and Games in South Africa report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.


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Country=SouthAfrica Industry=VideoGame ParentIndustry=MediaAndEntertainment Date=201706 Topic=MarketReport Publisher=EuromonitorInternational Price=1000