Games Consoles in the United States

Games Consoles in the United States

  • March 2017
  • 37 pages
  • MarketLine
Report ID: 177351
Games Consoles in the United States

Summary
Games Consoles in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis
Essential resource for top-line data and analysis covering the United States games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Key Findings
- The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
- The US games consoles market had total revenues of $2,286.1m in 2016, representing a compound annual rate of change (CARC) of -12.1% between 2012 and 2016.
- Market consumption volumes declined with a CARC of -14.9% between 2012 and 2016, to reach a total of 9.4 million units in 2016.
- Latest game releases in 2015 and 2016 appeared on only newer generations as opposed to the Microsoft Xbox 360, Sony PlayStation 3 and Nintendo Wii.

Scope
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in the United States
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in the United States
- Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the United States games consoles market with five year forecasts by both value and volume

Reasons to buy
- What was the size of the United States games consoles market by value in 2016?
- What will be the size of the United States games consoles market in 2021?
- What factors are affecting the strength of competition in the United States games consoles market?
- How has the market performed over the last five years?
- Who are the top competitiors in the United States's games consoles market?
Table of Contents
Executive Summary
Market value
Market value forecast
Market volume
Market volume forecast
Geography segmentation
Market share
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market volume
Market Segmentation
Geography segmentation
Market share
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Microsoft Corporation
Nintendo Co., Ltd.
Sony Interactive Entertainment Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

List of Tables
Table 1: United States games consoles market value: $ million, 2012-16
Table 2: United States games consoles market volume: million units, 2012-16
Table 3: United States games consoles market geography segmentation: $ million, 2016
Table 4: United States games consoles market share: % share, by value, 2016
Table 5: United States games consoles market value forecast: $ million, 2016-21
Table 6: United States games consoles market volume forecast: million units, 2016-21
Table 7: Microsoft Corporation: key facts
Table 8: Microsoft Corporation: key financials ($)
Table 9: Microsoft Corporation: key financial ratios
Table 10: Nintendo Co., Ltd.: key facts
Table 11: Nintendo Co., Ltd.: key financials ($)
Table 12: Nintendo Co., Ltd.: key financials (¥)
Table 13: Nintendo Co., Ltd.: key financial ratios
Table 14: Sony Interactive Entertainment Inc.: key facts
Table 15: United States size of population (million), 2012-16
Table 16: United States gdp (constant 2005 prices, $ billion), 2012-16
Table 17: United States gdp (current prices, $ billion), 2012-16
Table 18: United States inflation, 2012-16
Table 19: United States consumer price index (absolute), 2012-16
Table 20: United States exchange rate, 2012-15

List of Figures
Figure 1: United States games consoles market value: $ million, 2012-16
Figure 2: United States games consoles market volume: million units, 2012-16
Figure 3: United States games consoles market geography segmentation: % share, by value, 2016
Figure 4: United States games consoles market share: % share, by value, 2016
Figure 5: United States games consoles market value forecast: $ million, 2016-21
Figure 6: United States games consoles market volume forecast: million units, 2016-21
Figure 7: Forces driving competition in the games consoles market in the United States, 2016
Figure 8: Drivers of buyer power in the games consoles market in the United States, 2016
Figure 9: Drivers of supplier power in the games consoles market in the United States, 2016
Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in the United States, 2016
Figure 11: Factors influencing the threat of substitutes in the games consoles market in the United States, 2016
Figure 12: Drivers of degree of rivalry in the games consoles market in the United States, 2016
Figure 13: Microsoft Corporation: revenues & profitability
Figure 14: Microsoft Corporation: assets & liabilities
Figure 15: Nintendo Co., Ltd.: revenues & profitability
Figure 16: Nintendo Co., Ltd.: assets & liabilities
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Country=UnitedStates Industry=VideoGame ParentIndustry=Software Date=201703 Topic=MarketReport Publisher=MarketLine Price=1000