Toys and Games in South Korea

Toys and Games in South Korea

  • August 2020 •
  • 37 pages •
  • Report ID: 2510478 •
  • Format: PDF
The outbreak of COVID-19 in South Korea is predicted to positively boost growth and sales in the video games industry, while growth for traditional toys and games for 2020, is expected to align to the pre-COVID-19 predictions.

Toys and Games in South Korea report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage:
Traditional Toys and Games, Video Games.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

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