Games Software in Asia-Pacific

Games Software in Asia-Pacific

  • January 2018 •
  • 37 pages •
  • Report ID: 255387
Games Software in Asia-Pacific

Summary
Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis
Essential resource for top-line data and analysis covering the Asia-Pacific games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
- The Asia-Pacific games software market is expected to generate total revenues of $12,574.7m in 2017, representing a compound annual growth rate (CAGR) of 7.1% between 2013 and 2017.
- Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the Asia-Pacific games software market in 2017, with total revenues of $4,979.2m, equivalent to 39.6% of the market’s overall value.
- China banned games consoles in 2000 but in 2015, the ban was lifted meaning that retailers can now openly sell consoles and games. This has created a new market, although it should be stressed that consoles were previously purchased on the black market. This new, legal avenue is driving growth and will continue to do so as a new generation of gamers grows up with consoles.

Scope
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Asia-Pacific
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts

Reasons to buy
- What was the size of the Asia-Pacific games software market by value in 2017?
- What will be the size of the Asia-Pacific games software market in 2022?
- What factors are affecting the strength of competition in the Asia-Pacific games software market?
- How has the market performed over the last five years?
- How large is Asia-Pacific’s games software market in relation to its regional counterparts?
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Country=APAC Industry=VideoGameSoftware ParentIndustry=ICTAndMedia Date=201801 Topic=MarketSize Publisher=MarketLine Price=1000