Global Games Software

Global Games Software

  • January 2018 •
  • 39 pages •
  • Report ID: 255447
Global Games Software

Summary
Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Synopsis
Essential resource for top-line data and analysis covering the Global games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2016 annual average exchange rates.
- The global games software market is expected to generate total revenues of $46,998.4m in 2017, representing a compound annual growth rate (CAGR) of 3.9% between 2013 and 2017.
- Sales generated through music, video, book, stationery and entertainment software specialists are expected to be the most lucrative for the global games software market in 2017, with total revenues of $15,878.5m, equivalent to 33.8% of the market’s overall value.
- The US is the single largest market for gaming software, accounting for 35.8% of the global market. Its fortunes therefore play a large part in shaping those of the global market as a whole.

Scope
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the global
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalgames software market
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Global games software market with five year forecasts

Reasons to buy
- What was the size of the Global games software market by value in 2017?
- What will be the size of the Global games software market in 2022?
- What factors are affecting the strength of competition in the Global games software market?
- How has the market performed over the last five years?
- How large is the global’s games software market in relation to its regional counterparts?
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Country=World Industry=VideoGameSoftware ParentIndustry=ICTAndMedia Date=201801 Topic=MarketSize Publisher=MarketLine Price=1000