The global market for video games represents a total of nearly 62bn€ in 2014 and we estimate a strong CAGR of 8.5% for the period 2014-2018.
This report follows the development of key indicators for the sector over five years and makes an appraisal of the key segments: - Home consoles - Handheld consoles - Offline computer games - Online computer games - Smartphone Game Market - Tablet Game Market - Digital Video Game Market
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146 pages •
By Infiniti Research Limited
• Nov 2019
Global Mobile Gaming Market: About this market This mobile gaming market analysis considers sales from both online and offline platform. Our study also finds the sales of mobile gaming in APAC, Europe, North America, South America, and MEA. In 2019, the online mobile gaming segment had a significant market share, and this...
This IDC study forecasts digital Windows PC, macOS, Linux, and Chrome OS gaming through 2023. The digital PC games market includes Windows PC, macOS, Linux, and Chrome OS gamers aged 16+ who play at least monthly; associated spending on video game software and services that are derived from online channels; and associated display ad revenue...
184 pages •
By Global Industry Analysts
• Oct 2019
Mobile Gaming market worldwide is projected to grow by US$190.9 Billion, driven by a compounded growth of 19.8%. Smartphone, one of the segments analyzed and sized in this study, displays the potential to grow at over 20.6%. The shifting dynamics supporting this growth makes it critical for businesses in this space to keep abreast of the changing...
40 pages •
By Euromonitor International
• Sep 2019
Video games in Western Europe is beginning to witness a shift from hardware driven sales to a growing adoption of digital and software developments. Mobile games is now the largest category in the region; however, the fragmentation of the category means that the largest companies are developers of online games. Interest in e-sports is growing,...
This report describes the overall environment of China's gaming market in the 2017-2019 time frame, mainly focusing on the impact of the government's games license pause from March to December 2018, among other recent regulatory changes. It also introduces the overseas expansion progress made by China-based gaming vendors and outlines potential...
Bit players: Despite strong gaming demand, smaller players are exiting the industry Abstract Online Video Game Sales in Australia Industry operators sell video game products online, either as digital downloads or as online purchases of physically packaged games. Video games sold include PC and console...
Human augmentation market projected to grow at CAGR of 23.9% from 2019 to 2024 The human augmentation market is projected to grow from USD 70.9 billion in 2019 to USD 206.9 billion by 2024, at a CAGR of 23.9%. Major factors driving the growth of the human augmentation market include the surge in technology penetration in...
Level up: Video game sales through new platforms will boost industry revenue Abstract Video Game Software Publishing in the US The popularity of smartphone video games and established game franchises has boosted industry revenue over the five years to 2019. The growing number of mobile internet and...
The pro microphone market is expected to grow at a CAGR of over 2% during the period 2018–2024. Growing convergence of Pro AV and IoT, the emergence of networked audio technology, increased demand from corporate, government, and institutions sectors, growth in music production and recording industry are the factors that are expected...
73 pages •
By Euromonitor International
• Aug 2019
Overall consumer electronics continued to record declining retail volume sales in Taiwan in 2019, due to the saturation of larger categories including computers, smartphones and LCD TVs. A weak economy and increasing replacement cycles for many products is prompting manufacturers to continue to invest in researching and developing more innovative...
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