About Animation Collectibles Animation collectibles include licensed merchandise as well as animation toys with characters and properties from feature films and television shows. The merchandise industry, many a times, requires merchandise manufacturers to buy licenses from film or TV production houses.
Technavio’s analysts forecast the global animation collectibles market to grow at a CAGR of 4.73% during the period 2017-2021.
Covered in this report The report covers the present scenario and the growth prospects of the global animation collectibles market for 2017-2021. To calculate the market size, the report considers the revenue generated from the retail sales of animation collectibles to individual consumers.
The market is divided into the following segments based on geography: - Americas - APAC - EMEA
Technavio's report, Global Animation Collectibles Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the Key vendorsoperating in this market.
Key vendors - Hasbro - The LEGO - Mattel - Ravensburger - TOMY Other prominent vendors - Funtastic - JAKKS Pacific - Lansay France - LeapFrog Enterprises - MGA Entertainment - Playmates Toys - ToyQuest - Vivid Imaginations Market driver - Increasing children's TV and Internet viewership - For a full, detailed list, view our report
Market challenge - Seasonal demand and short life of merchandise - For a full, detailed list, view our report
Market trend - Emergence of 3D printing - For a full, detailed list, view our report
Key questions answered in this report - What will the market size be in 2021 and what will the growth rate be? - What are the key market trends? - What is driving this market? - What are the challenges to market growth? - Who are the Key vendorsin this market space? - What are the market opportunities and threats faced by the key vendors? - What are the strengths and weaknesses of the key vendors?
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Methodology Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts, vendors, resellers and customers. Secondary research includes Technavio Platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by Government agencies.
Our reports have been used by over 10K customers, including:
The global toys market is projected to reach revenues of more than $120 billion by 2023, growing at a CAGR of around 4% during 2017-2023. The growing dual-income households and improving the purchasing sentiments are two of the major factors propelling the growth of the global market. The development of economics in regions such as...
Game of two halves: Revenue is expected to fall in the current year despite recent growth Abstract Toy Retailing in the UK Firms in this industry retail toys in physical stores and often operate through online portals. Businesses that concentrate on selling video game consoles and software, and online-only...
32 pages •
By Euromonitor International
• Oct 2018
As millennials finally start to form families, the make-up of households is expected to change dramatically by 2022, with smaller, tech-focused, urban households becoming the norm. As such, the way children play will also change, with more emphasis on connected, interactive toys that can fit into the new hi-tech household ecosystem. In addition,...
42 pages •
By Euromonitor International
• Sep 2018
Value sales of traditional toys and games in Western Europe fell in 2017, due to a changing retailing landscape, the threat from video games, and underperformance by many licences. Declining birth rates in the region also put pressure on sales. Categories incorporating educational or social elements still have potential, however, such as scientific/educational...
Playtime: The toy industry finds new growth opportunities in technology Abstract Online Children’s Toy Sales Over the past five years, the Online Children’s Toy Sales industry has surged upward. The industry includes online-only retailers as well as the online sales of companies with both an e-commerce...
200 pages •
By Transparency Market Research
• Sep 2018
Smart Toys Market: Overview This report on the smart toys market by Transparency Market Research analyzes and forecasts the data of the market on the basis of primary and secondary research, at the global and regional levels.The report provides an analysis of the industry trends in each of the segments from 2016 to 2026,...