This study focuses on China’s Toys and Games industry assessments and company profiles.
In the two past decades, the industry has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is the world’s fastest growing market for the consumptions of goods and services.
The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, imports & exports, consumer consumption and capital investment for over two decades. Rapid consolidation between medium and large players is anticipated since the Chinese government has been encouraging industry consolidation with an effort to regulate the industry and to improve competitiveness in the world market.
Although China has enjoyed the benefits of an expanding market for production and distribution, the industry is suffering from minimal innovation and investment in R&D and new product development. The sector’s economies of scale have yet to be achieved. Most domestic manufacturers lack the autonomic intellectual property and financial resources to develop their own brand name products.
This new study analyzes the industry structure, capacities and output. Major producers’ production locations, market shares and profiles are presented. The primary and secondary research is done in China in order to access up-to-date government regulations, market information and industry data. Data were collected from the Chinese government publications, Chinese language newspapers and magazines, industry associations, local governments’ industry bureaus, industry publications, and our in-house databases.
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207 pages •
By Asia Market Information & Development Company
• Feb 2021
China’s demand for Toys and Games has grown at a fast pace in the past decade. In the next decade, both production and demand will continue to grow. The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, import & export, consumer consumption...
77 pages •
By Asia Market Information & Development Company
• Feb 2021
This study focuses on China’s Toys and Games industry forecasts. In the two past decades, the industry has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major...
38 pages •
By Euromonitor International
• Aug 2020
The COVID-19 outbreak in South Africa is expected to hinder the demand for traditional toys and games during 2020, with sales especially impacted during Q1 of 2020, when a lockdown was in place. During the lockdown period, specialists stores were closed, and only essential retailers were permitted to open in the country. This meant that consumers...
36 pages •
By Euromonitor International
• Aug 2020
In 2020, COVID-19 and restrictions the government put in place to prevent its spread have forced Indonesians to stay at home for the most part, and for varying lengths of time. During Q2 of 2020, people were working from home, and schools were expected to be closed for nearly three months to minimise the spread of the virus. Talks about further...
33 pages •
By Euromonitor International
• Aug 2020
The COVID-19 outbreak in 2020 followed an extended period of unrest in Hong Kong throughout 2019. However, COVID-19 resulted in schools in Hong Kong being closed as well as retail outlets in affected areas. As a result the virus outbreak only served to compound consumers’ desire to stay at home, and added significant disruption to the already...
35 pages •
By Euromonitor International
• Aug 2020
COVID-19 is likely to have little overall impact on the forecast value growth rate for toys and games in Malaysia in 2020, with just a marginally slower increase expected. Indeed, the forecast for video games has not changed at all, whilst traditional toys and games is only expected to see a marginally slower rate of increase than originally...
22 pages •
By Euromonitor International
• Aug 2020
In 2019, traditional toys and games required unconventional strategies to be undertaken in order to maintain strong growth, because with the emergence of mobile games on top of other video games, traditional toys and games are no longer the main entertainment options for children and teenagers, and over the year sales to these consumer groups...
20 pages •
By Euromonitor International
• Aug 2020
In 2019 Hong Kong’s civil unrest caused many outlets to close, and some to go out of business completely. The Mong Kok district, where a significant number of shops selling toys and collectables are located, was where most of the protests and riots took place, and both consumers and businesses in that area were significantly affected. Despite...
Toys and Games Market is projected to grow at a CAGR of 9.91% during the forecast period (2020- 2025).
- In recent years, a rise in the popularity of interactive and multi-functional toys and games has been observed among children, which has been positively impacting the toys and games market.
- Due to the rise in consumer spending,...
23 pages •
By Euromonitor International
• Aug 2020
The weak economy, which culminated in a recession in mid-2018, was accompanied by increased cost of living, and VAT and fuel rises, challenging the disposable income of South African parents. Therefore, in 2019, parents had reduced budgets for spending on items such as toys and games. As a result, parents often opted for toys with a high value...
Toy
Toy And Game
World
Toy And Game Revenue
Disposable Income
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