KEY FINDINGS The Italy video games market is expected to grow at a CAGR of 5.59% during the forecast period of 2017-2025. The market is driven by the digital video games software section which is anticipated to dominate the market during the forecast period. However, a major challenge faced by the market is the software piracy issue which is affecting the revenue generated by the market.
MARKET INSIGHTS The Italy video games market is segmented into hardware and software video games. Currently, the software segment has the largest share in the market. The software segment can be further divided into video games software (physical), video games software (digital), video games software by platform and video games software by format. The digital games are less expensive and convenient to purchase online.
Mobile games are leading the video games software (digital) category in terms of value, recording the highest growth for any video games software (digital) category in 2016.
COMPETITIVE INSIGHTS Some of the top companies in the market include Electronic Arts Inc, Sony Corp, Bandai Namco, Ncsoft Corp, Netease.Com Inc, Riot Games Inc, Nintendo, Blizzard Entertainment Inc, Activision Inc, and Warner Bros Entertainment Inc.
Our reports have been used by over 10K customers, including:
New game: Demand has increased due to measures implemented to control the COVID-19 outbreak Abstract Online Video Game Sales in Australia Industry operators sell video game products online, either as digital downloads or as online purchases of physically packaged games. Video games sold include PC and...
Video games software sector scorecard - Thematic Research
Summary
The video games industry continues on its upward trajectory, driven by a combination of trends, including the rapid growth in popularity of esports (organized multiplayer video game competitions) and further breakthroughs in technologies...
28 pages •
By Euromonitor International
• Nov 2018
Latin America is starting to see recovery in its video game market, as years of slow growth caused by economic and political issues in the region subsided somewhat in 2017, allowing new consoles and mobile gaming to expand once more. This recovery, however, is very fragile, and video game players will need to be cautious, especially as the...
"Fixed and pay-TV operators have the opportunity to be early entrants in the cloud-gaming space, securing segments of a market that is adjacent to their core services." Operators risk missing out on the emerging opportunities in the cloud-gaming market as it evolves. Fixed and pay-TV...
75 pages •
By Netscribes (India) Pvt. Ltd.
• May 2018
EU5 Digital Gaming Market Digital gaming is very popular in EU5 countries. Playing video games ranks among the top leisure activities for people of these countries. In fact, people in between the ages of 15 and 50 spend nearly as much time gaming as they do watching TV or socializing with family and friends, and opt for gaming as a...
This study focuses on all market segments of the video game industry impacted by the dematerialisation of distribution, specifically: home and handheld consoles, PCs (including laptops), mobile devices (smartphones, phablets & tablets) and TV sets. This report aims to measure the degree of dematerialisation affecting distribution in each of...
KEY FINDINGS The Canada video games market is expected to grow at a CAGR of 3.12% during the forecast period of 2017-2025. The market value is expected to increase from $2694.8 million in 2016 and reach $3594.3 million by 2025. The major drivers for the expansion of the video game market in the Canadian region includes the increasing...
KEY FINDINGS The Germany video games market is expected to grow at a CAGR of 0.5% during the forecast period of 2017-2025. The market value is expected to increase from $3905.7 million in 2016 to $4112.9 million by 2025. Some of the major factors driving the market growth include the growing interest of the German consumer, rising...
Video Game
Video Game Software
Germany
By continuing to use this site you consent to the use of cookies on your device as described in our Cookie Policy unless you have disabled them.
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.