Toys & Games Global Industry Almanac 2013-2022

Toys & Games Global Industry Almanac 2013-2022

  • February 2019 •
  • 531 pages •
  • Report ID: 5363115 •
  • Format: PDF
Toys & Games Global Industry Almanac 2013-2022

Summary
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Questions Answered
- What was the size of the global toys & games market by value in 2017?
- What will be the size of the global toys & games market in 2022?
- What factors are affecting the strength of competition in the global toys & games market?
- How has the market performed over the last five years?
- How large is the global toys & games market in relation to its regional counterparts?

Scope
- Essential resource for top-line data and analysis covering the global toys & games market. Includes market size data, textual and graphical analysis of market growth trends and leading companies.
- The toys & games market includes retail sales of action figures, activity toys, dolls, games, infant and baby toys, miniature models, plush toys, puzzles, ride-on model toys, and toy vehicles.
- Any currency conversions used in the creation of this report have been calculated using constant 2017 annual average exchange rates.
- The global toys & games market had total revenues of $100,859.6m in 2017, representing a compound annual growth rate (CAGR) of 6% between 2013 and 2017.
- Hypermarkets, supermarkets and hard discounters account for the largest proportion of sales in the global toys & games market in 2017, sales through this channel generated $14,427.9m, equivalent to 14.3% of the market’s overall value.
- While growth in this market has remained healthy on a global scale, it has been constrained to an extent by the growing prevalence of digital alternatives including games consoles, tablets, and mobile phone apps.

Reasons to buy
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the global toys & games market
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global toys & games market
- Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the global toys & games market with five year forecasts
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