Games Software in Germany
- August 2016 •
- 34 pages •
- Report ID: 53832
Games Software in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Germany
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Germany
Leading company profiles reveal details of key games software market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Germany games software market with five year forecasts
Essential resource for top-line data and analysis covering the Germany games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Reasons To Buy
What was the size of the Germany games software market by value in 2015?
What will be the size of the Germany games software market in 2020?
What factors are affecting the strength of competition in the Germany games software market?
How has the market performed over the last five years?
How large is Germany’s games software market in relation to its regional counterparts?
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2015 annual average exchange rates.
The German games software market had total revenues of $1.5bn in 2015, representing a compound annual rate of change (CARC) of -4.4% between 2011 and 2015.
Online retail accounted for the largest proportion of sales in the German games software market in 2015. Sales through this channel generated $0.8bn, equivalent to 55.8% of the market's overall value.
Smartphones, tablets and portable gaming consoles are becoming increasingly popular, but personal and laptop computers remain the devices of choice. As such the next generation of consoles have failed to see a marked improvement in the market's fortunes.