Wearable Technology and Augmented Reality 2018 - 2023

Wearable Technology and Augmented Reality 2018 - 2023

  • May 2018 •
  • 323 pages •
  • Report ID: 5402779 •
  • Format: PDF
Overview:
Wearable technology represents a relatively narrow range of form factors yet a very wide array of use cases for enterprise, industry, and consumer segments. One of the most important focus areas is Augmented Reality (AR) and Mixed Reality (MR) in which ease of use and convenience are extremely important factors for adoption and continual usage. Certain wearable devices are anticipated to be on the body at all times, serving the purpose of communications with other devices, which may be directly or indirectly within the control of the individual user.

This research evaluates the current state of the wearable technology ecosystem including devices, applications, and industry segments. It addresses wearables in consumer and business, key challenges, market players, and solutions. The research provides a view into the future of wearable devices, applications, and services. It also provides an outlook for the future of wearable technology and forecasts for the period 2018 - 2023.

This research also assesses AR, MR, and other immersive technology components, the AR/MR ecosystem, and competitive landscape. The report evaluates market opportunities for hardware, software, and services. Analysis takes into consideration market drivers and constraints such as potential regulatory implications. The report provides detailed qualitative and quantitative analysis including forecasts for AR/MR by major hardware components, software, services, semiconductor components, and more.

This research provides specific insights and recommendations for major ecosystem constituents including Advertisers and Media Companies, Artificial Intelligence Providers, Automotive Companies, Broadband Infrastructure Providers, Communication Service Providers, Computing Companies, Data Analytics Providers, Equipment Providers, IoT Suppliers and Service Providers, Semiconductor Companies, Smart City Systems Integrators, Social Media Companies, and Software Developers.

Target Audience:
- Network operators
- Telepresence companies
- AR, MR, and VR companies
- ICT infrastructure providers
- Internet of Things companies
- Wireless device manufacturers
- Electronics component providers
- Wearable technology developers
Companies Covered:
- Actofit Wearables
- Alphabet Inc.
- Amiigo
- Apple Inc.
- Atheer Inc.
- Blippar
- Catchoom Technologies
- EON Reality Inc.
- Facebook Corporation
- Google Inc.
- Guangdong BBK Electronics
- HTC Corporation
- Infinity Augmented Reality
- Inglobe Technologies
- Intel Corporation
- Johnson & Johnson
- Leapfrog Enterprises Inc.
- LG Electronics
- LifeBEAM Inc.
- Lifesense Group
- Magic Leap
- Marxent Labs LLC
- Medtronic PLC
- Meta Company
- Microsoft Corporation
- Mio Global
- Misfit
- Monster Inc.
- Motorola
- Niantic Inc.
- Nike Inc.
- NTT Docomo Inc.
- Oculus VR LLC
- Osterhout Design Group
- o-synce
- Pebble
- Polar Electro
- Prologue Immersive
- PTC Corporation
- Qardio Inc.
- Qualcomm Inc.
- Recon Instruments
- Reebok International
- Roche Holding AG
- Samsung Electronics
- ScopeAR
- Seiko Epson Corp.
- ShotTracker
- Smiths Group
- Sony Corporation
- Soundbrenner
- Sqord Inc.
- StarVR Corp
- Suunto
- Thalmic Labs Inc.
- Timex.com Inc.
- Tlink
- Tobii AB
- Ubimax GmbH
- Upskill
- Vuzix
- Weartrons Labs
- Wikitude GmbH
- Xensr
- Xiaomi Technology
- Zepp US Inc.
- ZTE Corporation
- Zugara Inc.