Board Games Market - Global Outlook and Forecast 2021-2026

Board Games Market - Global Outlook and Forecast 2021-2026

  • December 2020 •
  • 282 pages •
  • Report ID: 5482343 •
  • Format: PDF
In-depth Analysis and Data-driven Insights on the Impact of COVID-19 Included in this Global Board Games Market Report

The board games market by revenue is expected to grow at a CAGR of approx. 13% during the period 2021–2026.

The market has been experiencing popularity and acceptance among players despite intense competition from digital entertainment sources. However, the eruption of the COVID-19 pandemic has contracted the market slightly. Turbulences in the supply chain and restrict imposition of lockdowns across the globe have adversely affected retail board games. Cafes facilitating board games have witnessed a steep decline in footfall after the easing of lockdown restrictions across the world. These cafes in the US region have witnessed a 35% decline in footfall. However, there are several reasons for the significant growth of the global board games market, including the emergence of board game conventions, gaming cafes, and nerd culture.

The following factors are likely to contribute to the growth of the board games market during the forecast period:
• Adoption of Digital-first Approach
• Introduction of Strategic Products
• Board Games Conventions
• Incorporation of Learning Quotient

The study considers the present scenario of the board games market and its market dynamics for the period 2020?2026. It covers a detailed overview of several market growth enablers, restraints, and trends. The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Global Board Games Market Segmentation
The global board games market research report includes a detailed segmentation by product, themes, distribution, geography. Puzzles have remained an exciting and most dominating sources of board game products over the last few decades. They also have an educational value for children in several age groups, which is increasing their adoption. With major vendors constituting a small portion of the market share, independent domestic vendors across the globe account for the majority of market shares.

On account of the outbreak of the COVID-19 pandemic, which has not only led to the closure of retail marketplaces but also the cancellation of several mega events and gaming conventions has drastically affected the board games market. Educational games gained popularity among parents owing to the closure of schools with the online sale increasing by 18% across the globe. However, the sales from retail outlets declined during Q2 and Q3 2020, recurring an estimated of over $50 million to market revenue in 2020. The segment is expected to reach $13 billion by 2026 due to the relevancy of these games among modern parents.

Board games are sold through online and retail distribution networks, including specialty stores, supermarkets and hypermarkets, mass-market players, department stores, small chain stores, free-standing toy stores, catalog stores, and other non-tracked retail outlets. The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although the trend of online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID-19 pandemic, the sale from retail sales has gone down drastically. Stores across the world have suffered an immense loss due to lockdowns and restrictions.

• Puzzles
• Tabletop Board Games
• Card & Dice Games
• Collectible Card Games
• Miniature Games
• RPG Board Games
• Strategy & War Games
• Educational Games
• Fantasy Games
• Sports Games
• Others
Distribution Channel
• Online
• Retail Channel
• Specialty Stores
• Mass Market Players
• Other Retailers

The increase in disposable incomes has been one of the major factors influencing the sale of board games in the APAC region. Countries such as China, India, Japan, and South Korea along with Malaysia and Indonesia are expected to witness decent growth in demand due to the improvement in living standards. Another major factor influencing the growth in the region is the presence of a large young population in China and India. The APAC board games market is one of the fastest-growing segments. India and China are registering demand for tabletop and card & dice games. In India, board games are associated with developing educational and critical thinking ability among grade-schoolers. Thus, parents are purchasing board games for their children to develop their educational and learning quotient.

• North America
o US
o Canada
• Europe
o UK
o Germany
o France
o Spain
o Italy
o Russia
o China
o Japan
o South Korea
o Australia
o India
o Indonesia
• Latin America
o Brazil
o Mexico
o Argentina
• Middle East & Africa
o Saudi Arabia
o South Africa

The board games market is slowly shifting from being concentrated to a fragmented one with several independent vendors barging in. The outbreak of the COVID-19 pandemic has increased the potential of board games across the globe. Board games worldwide have witnessed a significant push in popularity, especially among residential users. In addition, the product development cost requires a lower investment than electronic gadgets. However, product counterfeiting, especially for card and dice games, turned the market dynamic complex for major commercial players in 2020.

Prominent Vendors
• Asmodée Éditions (Group)
• Hasbro
• Mattel
• Ravensburger

Other Prominent Vendors
• Asmadi Games
• Bezier Games
• Buffalo Games
• Clementoni
• CoolMiniOrNot (CMON)
• Disney
• Fremont Die Consumer Products
• Funko
• Games Workshop
• Gibsons Games
• Goliath
• Grey Fox Games
• IELLO Games
• Indie Boards and Cards
• International Playthings
• Kamings Trade
• Learning Resources
• Legendary Games
• Loony Labs
• Ludo Fact
• Melissa & Doug
• North Star Games
• Orchard Toys
• Panda GM
• Pegasus Spiele
• Piatnik
• Roosterfin
• Reaper Miniatures
• Rio Grande Games
• Schmidt Spiele
• Spin Master
• Spontaneous Games
• Surprised Stare Games
• Sunsout
• Talicor
• The Regency Chess Company
• Trend Enterprises
• Ultra Pro International
• University Games
• Winning Moves Games
• WizKids
• Zobmondo

1. What revenue figures are the board games market expected to reach during the forecast period 2021-2026?
2. Which region has experienced maturity during the forecast period?
3. What was the board games market size of India in 2020?
4. Who are the leading vendors? What are the threats to the new entrants in the market?
5. How is the revenue of the board games market share affected due to the COVID-19 outbreak?

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