This report by Transparency Market Research aims to provide a comprehensive strategic analysis of the global gaming hardware market along with revenue and growth forecasts for the period 2018 to 2026.The study provides an analysis of the growth trends across each of the segments for the period 2016–2026, with 2017 as the base year.
The gaming hardware market study highlights various drivers, restraints, and opportunities expected to influence market growth during the forecast period.The report provides a comprehensive perspective about the gaming hardware market and its expansion in terms of revenue (US$ Mn) and volume (Million Units) across regions, segmented into North America, Asia Pacific, South America, Middle East & Africa, and Europe.
Moreover, the study explains the penetration of each market segment within various regions and how these segments have accelerated the growth of the market.
The overview section of the report demonstrates market dynamics such as drivers, restraints, and opportunities that influence the current nature and future status of this market, integration challenges, and opportunities for future growth of the market.The study also includes Porter’s Five Forces analysis, technology roadmap which provides industry evolution and technologies playing an important role in the industry, and value chain analysis of the gaming hardware market.
Market attractiveness analysis has also been provided for every segment in the report, wherein the segments such as product type and end-user are benchmarked based on their market size, growth rate, and attractiveness in terms of opportunity.
Global Gaming Hardware Market: Scope of the Report The study provides a decisive view of the global gaming hardware market by segmenting it on the basis of product type into consoles (divided into standard consoles and handheld), and accessories (categorized into controller, headsets, and camera).
Based on end-use, the global gaming hardware market has been categorized into residential and commercial.The report also highlights the competitive landscape of the market, positioning all the major players according to their presence in different regions of the world and recent/key developments initiated by them in the gaming hardware market.
The comprehensive market estimates are a result of in-depth secondary research, primary interviews, and in-house expert panel reviews.The gaming hardware market report also includes strategies, financial information, recent developments, and business segments under the company profiles section.
Moreover, the report provides insights related to key trends and their impact on the regional market.
Global Gaming Hardware Market: Research Methodology The research methodology is a combination of primary research, secondary research, and expert panel reviews. For secondary research, sources such as annual reports, company websites, broker reports, financial reports, SEC filings and investor presentations, national government documents, internal and external proprietary databases, statistical databases, relevant patent and regulatory databases, market reports, government publications, statistical databases, World Bank database, and industry white papers are usually referred.
Primary research involves telephonic interviews, e-mail interactions, and face-to-face interviews for detailed and unbiased reviews on the gaming hardware market across regions.Primary interviews are conducted on an ongoing basis with industry experts and participants in order to get the latest market insights, and validate the existing data and analysis and underlying assumptions.
Moreover, the data collected and analyzed from secondary and primary research is again discussed and examined by our expert panel.
Global Gaming Hardware Market: Competitive Dynamics The research study includes profiles of prominent companies operating in the global gaming hardware market. Players profiled in the report include Microsoft Corporation, Nintendo Co Ltd., NVIDIA Corporation, Sony Corporation, Logitech International S.A, Venom UK Ltd, Madcatz, A4TECH, Scuf Gaming International LLC., V-MODA, LLC, Razer Inc. and Turtle Beach.
The global gaming hardware market has been segmented as below:
Global Gaming Hardware Market, by Product Type Consoles Standard Consoles Handheld Consoles Accessories Controller (Gamepads, Steering Wheel, JoySticks) Headsets Cameras
Global Gaming Hardware Market, by End-use Commercial Residential
Global Gaming Hardware Market, by Geography North America The U.S. Canada Rest of North America Europe The U.K. Germany France Rest of Europe Asia Pacific Japan China India Rest of Asia Pacific Middle East & Africa (MEA) GCC South Africa Rest of Middle East & Africa South America Brazil Rest of South America
Our reports have been used by over 10K customers, including:
Security Policy Management Market Research Report by Component (Service and Solution), by Deployment Mode (On-Premise and on-Cloud), by Vertical - Global Forecast to 2025 - Cumulative Impact of COVID-19 The Global Security Policy Management Market is expected to grow from USD 1,576.10 Million in 2019 to USD 2,933.99...
Trade Surveillance System Market Research Report by Component (Service and Solution), by Deployment (On-Cloud and On-Premise) - Global Forecast to 2025 - Cumulative Impact of COVID-19 The Global Trade Surveillance System Market is expected to grow from USD 762.80 Million in 2019 to USD 1,616.66 Million by the end of...
Video Surveillance Market Research Report by System (Analog Video Surveillance System and IP Video Surveillance System), by Offering (Hardware, Services, and Software), by Vertical - Global Forecast to 2025 - Cumulative Impact of COVID-19 The Global Video Surveillance Market is expected to grow from USD 35,803.17 Million...
Electronic Access Control System Market Research Report by System (Biometric System, Card-Based Authentication System, Intruder Alarm System, and Perimeter Security System), by End User (Commercial, Government, Industrial, and Residential) - Global Forecast to 2025 - Cumulative Impact of COVID-19 The Global Electronic...
Fiber Optic Cable Market Research Report by Type (Multi-mode Fiber and Single Mode Fiber), by Application (BFSI, Medical, Military & Aerospace, Oil & Gas, and Telecom) - Global Forecast to 2025 - Cumulative Impact of COVID-19 The Global Fiber Optic Cable Market is expected to grow from USD 17,852.24 Million in 2019...
161 pages •
By Global Industry Analysts
• Jul 2020
Global Mobile Point-of-Sale (mPOS) Market to Reach $84.6 Billion by 2027 Amid the COVID-19 crisis, the global market for Mobile Point-of-Sale (mPOS) estimated at US$11.4 Billion in the year 2020, is projected to reach a revised size of US$84.6 Billion by 2027, growing at a CAGR of 33.2% over the analysis period 2020-2027. Hybrid Technology...
This IDC Market Share provides an overview of the European server market performance in 2019."2019 saw the server market contract for the first time since 2016, after a period of high growth and infrastructure renewal driven by advancements in platform hardware and new operating system capabilities," said Andrew Buss, research director, European...
Report Scope: The scope of the report includes a detailed study of global and regional markets for various types of fingerprint sensors and their applications, including explanations of variations in industry growth by region.This report covers types of fingerprint sensors such as capacitive, optical, ultrasonic, thermal,...
383 pages •
By Global Industry Analysts
• Jul 2020
Global ID Card Printers Market to Reach $5.6 Billion by 2027 Amid the COVID-19 crisis, the global market for ID Card Printers estimated at US$4.2 Billion in the year 2020, is projected to reach a revised size of US$5.6 Billion by 2027, growing at a CAGR of 4% over the analysis period 2020-2027. Retransfer card printer, one of the segments...
Physical Intrusion Detection and Prevention Systems Market Size Analysis and Outlook to 2026- Potential Opportunities, Companies and Forecasts across Types and Components across End User Industries and Countries The Physical Intrusion Detection and Prevention Systems market is one of the dynamic markets sensors technology...
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.