Video games was a major beneficiary of Coronavirus (COVID-19), with sales rebounding from 2019’s decline to see dynamic growth in 2020. Home seclusion, due to lockdowns and working/learning from home, drove video games demand in 2020, with non-essential retail closures not a major problem, as consumers were happy to make their video game purchases online. Growth will remain strong in 2021, with continued lockdowns, and should remain in positive territory throughout the forecast period.
Video Games in Western Europe global briefing offers a comprehensive guide to the Toys and Games market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report? * Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Our reports have been used by over 10K customers, including:
140 pages •
By Asia Market Information & Development Company
• Nov 2021
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers...
The global gaming market was valued at USD 162.32 billion in 2020 and is expected to reach a value of USD 295.63 billion by 2026, registering a CAGR of 10.5% over the forecast period (2021 – 2026). Game developers across emerging economies are continually striving to enhance gamer’s experience, launching, and rewriting codes for diverse console/platforms,...
New game: Demand has increased due to measures implemented to control the COVID-19 outbreak Abstract Online Video Game Sales in Australia Industry operators sell video game products online, either as digital downloads or as online purchases of physically packaged games. Video games sold include PC and...
Video Games - Thematic Research Summary The video games market will more than double to become a $300bn-plus industry by 2025. The market will grow from $131bn in 2018 to $305bn in 2025, at a compound annual growth rate (CAGR) of 13%. Today’s video games industry is in the throes of a huge...
28 pages •
By Euromonitor International
• Nov 2018
Latin America is starting to see recovery in its video game market, as years of slow growth caused by economic and political issues in the region subsided somewhat in 2017, allowing new consoles and mobile gaming to expand once more. This recovery, however, is very fragile, and video game players will need to be cautious, especially as the...
Toy And Game
Video Game Software
Video Game Revenue
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.