This IDC Perspective highlights the 2018 Health and Human Services Summit: Designing Generative Outcomes held on October 26-28 at Harvard University. This summit was hosted by the Technology and Entrepreneurship Center at Harvard University and developed by Leadership for a Networked World in collaboration with the American Public Human Services Association (APHSA). Summit participants took a deep look into the role of ecosystems in providing integrated solutions for individuals, neighborhoods, and communities with complex problems."In addition to working with ecosystems at different stages of maturity and learning of a program tailored to individual neighborhood needs, participants had an opportunity to experience firsthand some of the challenges case workers face through virtual reality (VR) training, the Accenture Virtual Experience Solution (AVEnueS)," says Adelaide O'Brien, research director, IDC Government Insights. "IDC believes that virtual reality as the next generation of digital, physical, and human interfaces will play a major role in many agency processes," she adds.
Our reports have been used by over 10K customers, including:
374 pages •
By Global Industry Analysts
• Apr 2021
Abstract:
- The global market for 3D Display is projected to reach US$14 billion by 2025, driven by the growing value of digital immersion in the current era of digitization of everything and the ensuing rise of the tele-world. Virtual presence is the precursor to virtual immersion and is the foundation for growth in the...
Augmented Reality (AR) and Virtual Reality (VR) in Automotive - Thematic Research
Summary
This report looks at the emerging trends in Augmented and Virtual Reality in the automotive sector. These technologies will play a larger role in the future of automotive retail, servicing and manufacturing...
This IDC study provides details of IDC's Worldwide Augmented Reality and Virtual Reality (AR/VR) Spending Guide taxonomy. It should be used as a companion piece for the spending forecast. Technology suppliers can use this forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology...
149 pages •
By Global Industry Analysts
• Apr 2021
Abstract:
- Global Head Mounted Display Market to Reach $98.4 Billion by 2027
- Amid the COVID-19 crisis, the global market for Head Mounted Display estimated at US$7.5 Billion in the year 2020, is projected to reach a revised size of US$98.4 Billion by 2027, growing at a CAGR of 44.3% over the analysis period 2020-2027....
170 pages •
By Global Industry Analysts
• Apr 2021
Abstract:
- Global Augmented and Virtual Reality in Healthcare Market to Reach $7.8 Billion by 2027
- Amid the COVID-19 crisis, the global market for Augmented and Virtual Reality in Healthcare estimated at US$1.5 Billion in the year 2020, is projected to reach a revised size of US$7.8 Billion by 2027, growing at...
203 pages •
By Global Industry Analysts
• Apr 2021
Abstract:
- Global Wearable Displays Market to Reach $6.5 Billion by 2027
- Amid the COVID-19 crisis, the global market for Wearable Displays estimated at US$1.8 Billion in the year 2020, is projected to reach a revised size of US$6.5 Billion by 2027, growing at a CAGR of 20.2% over the analysis period 2020-2027....
This IDC study provides the worldwide augmented and virtual reality hardware forecast for 2021-2025."As the worldwide AR and VR market settles into its next normal, AR and VR are finding new opportunities among commercial users and consumers," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "For consumers,...
With more than 20 connected devices per human by 2030, we are rapidly moving to an environment that is permanently online and always connected.An increasingly digitalized and connected world will have a profound impact on a wide range of applications at home, at work, across cities, and several other use-cases (healthcare and automotive, for...
This IDC study provides the worldwide augmented and virtual reality hardware forecast for the 2021--2025 period."The worldwide AR and VR market is poised for a return to growth," says Ramon T. Llamas, research director, IDC's Augmented and Virtual Reality team. "The worldwide pandemic highlighted the need for AR with smartphones and tablets....
Augmented Reality (AR) and Virtual Reality (VR) in Consumer Goods - Thematic Research
Summary
Augmented reality (AR) and virtual reality (VR) are forms of alternative reality.AR refers to a technology that overlays digital data on to the real world, whereas VR means the user is completely immersed...
Augmented Reality
Virtual Reality
Virtual And Augmented Reality
World
Greenhouse Gas Emissions
Make-Up Revenue
By continuing to use this site you consent to the use of cookies on your device as described in our Cookie Policy unless you have disabled them.
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.