Entertainment, Movie, Publishing & Media Industry Almanac 2019: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies

Entertainment, Movie, Publishing & Media Industry Almanac 2019: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies

  • January 2019 •
  • 573 pages •
  • Report ID: 5727668 •
  • Format: PDF
ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2019

Key Findings:
• Plunkett Research lists top 500 companies in Entertainment & Media Industry and names top trends changing the industry for the mid term.

Key Features:
• Industry trends analysis, market data and competitive intelligence
• Market forecasts and Industry Statistics
• Industry Associations and Professional Societies List
• In-Depth Profiles of hundreds of leading companies

Pages: 577
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
• How is the industry evolving?

Contents, Statistics, Forecasts and Analysis Include:
Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1. Introduction to the Entertainment, Movie, Publishing & Media Industry
2. TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3. DVR Market Evolves/Time-Shifting Hurts Advertisers
4. Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33 Million Subscribers
6. New Video Game Console Technologies and Features Boost Sales
7. Cable and Satellite TV Struggle with Cord-Cutting/Cheaper Streaming Options Proliferate, Including Netflix
8. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
9. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
10. Movie Attendance Rises/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
11. China and India Expand Film and TV Production Activity
12. Global Internet Market Tops 4.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
13. Entertainment-Based Retailing, including Power Towns
14. Newspapers and Magazines Rely on Digital Editions and Apps
15. Virtual Worlds Provide Revenue for Games Publishers
16. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities for the Tech Industry/Immersion Games to Grow
17. Global Mobile Apps Revenues Hit $92.1 Billion Yearly
18. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
19. Global Media Giants Acquire both Content and Distribution
20. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
21. Overview of the Electronic Games Industry
22. The Future of Entertainment, Media and Publishing: Disruption, Portability and Consumer Control
Entertainment, Movie, Publishing & Media Industry Statistics
1. Entertainment, Movie, Publishing & Media Industry Statistics and Market Size Overview
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