Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2021-2026

  • April 2021 •
  • 106 pages •
  • Report ID: 5783206 •
  • Format: PDF
The global cloud gaming market reached a value of US$ 585 Million in 2020.

Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user’s personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user’s game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices.

Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth. Looking forward, the analyst expects the global cloud gaming market to exhibit robust growth during the next five years.

Report Coverage:
Historical, Current and Future Market Trends

Market Breakup by Devices Type:
Smartphones
Smart TVs
Consoles
Tablets
PCs

Market Breakup by Genre:
Adventure/Role Playing Games
Puzzles
Social Games
Strategy
Simulation
Others

Market Breakup by Technology:
Video Streaming
File Streaming

Market Breakup by Gamers:
Hardcore Gamers
Casual Gamers

Market Breakup by Region:
North America
Europe
Asia Pacific
Middle East and Africa
Latin America

Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.

Key Questions Answered in This Report:
How has the global cloud gaming market performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the global cloud gaming industry?
What are the key regional markets in the global cloud gaming industry?
What is the breakup of the market based on the devices type?
What is the breakup of the market based on the genre?
What is the breakup of the market based on the technology?
What is the breakup of the market based on the gamers?
What are the various stages in the value chain of the global cloud gaming industry?
What are the key driving factors and challenges in the global cloud gaming industry?
What is the structure of the global cloud gaming industry and who are the key players?
What is the degree of competition in the global cloud gaming industry?