Video Games in Italy

Video Games in Italy

  • May 2021 •
  • 27 pages •
  • Report ID: 588868 •
  • Format: PDF
COVID-19 supported the demand for video games in Italy in 2020 as more consumers looked for at-home activities to pass the time and maintain social interaction and emotional wellbeing during lockdown. Home working and the closure of educational institutions, bars, restaurants, parks and gardens led to a surge in online gaming and video streaming. While peak times are usually in the evening, this was more evenly spread throughout the day during lockdown.

Video Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage:
Video Games Hardware, Video Games Software.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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