Static consoles took a major hit in volume growth terms over 2018 and volume sales continued to decline in 2019 as consumer purchasing power decreased further on the back of the recent currency devaluations. A challenging economic outlook with no real change in 2019 meant that volume sales of console games also declined due to the low volume sales of static consoles.
Video Games in Turkey report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report? * Get a detailed picture of the Video Games market; * Pinpoint growth sectors and identify factors driving change; * Understand the competitive environment, the market’s major players and leading brands; * Use five-year forecasts to assess how the market is predicted to develop.
Our reports have been used by over 10K customers, including:
Game Development Software Market Research Report by Platform (Audio engine, Game engine, Gaming tools, and Physics engine), by Operation (IT Asset Management, In-game Analytics, Multi-player Gaming Network, Physics Simulation, and Player Management) - Global Forecast to 2025 - Cumulative Impact of COVID-19 Market Statistics: The...
This IDC study forecasts home video game console hardware, software, and related services through 2024. The four major geographic regions considered separately are North America, Western Europe, Asia/Pacific including Japan, and a combined the rest of the world (ROW) region. 7th-, 8th-, 9th-, and 10th-generation consoles are considered, and...
203 pages •
By The Business Research Company
• Dec 2020
Browser Games Global Market Opportunities And Strategies To 2030: COVID-19 Implications And Growth provides the strategists, marketers and senior management with the critical information they need to assess the global browser games market. Description: Where is the largest and fastest growing market for the browser...
377 pages •
By The Business Research Company
• Dec 2020
Video Game Software Global Market Opportunities And Strategies To 2030: COVID-19 Impact and Recovery provides the strategists, marketers and senior management with the critical information they need to assess the global video game software market. Description: Where is the largest and fastest growing market for the...
140 pages •
By Asia Market Information & Development Company
• Dec 2020
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers...
573 pages •
By Global Industry Analysts
• Oct 2020
More Time Spent Indoors Equals More Time Spent on Digital Games. Mobile Gaming to Reach $153.3 Billion by 2027 The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak has enabled the gaming industry...
This IDC Market Perspective provides an update on the China gaming industry in 1H20, with insights about various current trends in the local market. The China gaming industry has benefited greatly from the COVID-19 pandemic as consumers relied on gaming as a source of entertainment while being forced to stay at home. Mobile gaming had benefited...
This IDC study forecasts digital Windows, macOS, Linux, and Chrome OS gaming through 2024. The digital PC games market includes Windows, macOS, Linux, and Chrome OS gamers aged 16+ who play at least monthly; associated spending on video game software and services that are derived from online channels; and associated ad revenue (i.e., display...
The global gaming market was valued at USD 151.55 billion in 2019 and is expected to reach a value of USD 256.97 billion by 2025, registering a CAGR of 9.17% over the forecast period (2020 – 2025). Game developers across emerging economies are continually striving to enhance gamer’s experience, launching, and rewriting codes for diverse console/platforms,...
639 pages •
By Global Industry Analysts
• Sep 2020
COVID-19, a Launch Pad for Video Games to Move to the Next Level The COVID-19 pandemic is taking video games to the next level as sequestered people around the globe escape to gaming to cope with the stress of lockdown and social distancing. The global market for Video Games is projected to grow at a CAGR of 9.3% to reach a market size...
By continuing to use this site you consent to the use of cookies on your device as described in our Cookie Policy unless you have disabled them.
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.