Cloud Gaming Market Research Report by Type, by Device, by Gamer, by Offering - Global Forecast to 2025 - Cumulative Impact of COVID-19

Cloud Gaming Market Research Report by Type, by Device, by Gamer, by Offering - Global Forecast to 2025 - Cumulative Impact of COVID-19

  • August 2020 •
  • 164 pages •
  • Report ID: 5913860 •
  • Format: PDF
Cloud Gaming Market Research Report by Type (File Streaming and Video Streaming), by Device (Gaming Consoles, Head-Mounted Displays, Personal Computers & Laptops, Smart Televisions, and Smartphones), by Gamer, by Offering - Global Forecast to 2025 - Cumulative Impact of COVID-19

The Global Cloud Gaming Market is expected to grow from USD 1,432.42 Million in 2019 to USD 4,161.50 Million by the end of 2025 at a Compound Annual Growth Rate (CAGR) of 19.45%.

Market Segmentation & Coverage:
This research report categorizes the Cloud Gaming to forecast the revenues and analyze the trends in each of the following sub-markets:

Based on Type, the Cloud Gaming Market studied across File Streaming and Video Streaming.

Based on Device, the Cloud Gaming Market studied across Gaming Consoles, Head-Mounted Displays, Personal Computers & Laptops, Smart Televisions, Smartphones, and Tablets.

Based on Gamer, the Cloud Gaming Market studied across Avid Gamers, Casual Gamers, and Hardcore Gamers.

Based on Offering, the Cloud Gaming Market studied across Gaming Platform Services and Infrastructure. The Gaming Platform Services further studied across Content Services and PC Services. The Infrastructure further studied across Compute, Memory, and Storage.

"The Europe, Middle East & Africa is projected to witness the highest growth during the forecast period"

Based on Geography, the Cloud Gaming Market studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas region surveyed across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific region surveyed across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, South Korea, and Thailand. The Europe, Middle East & Africa region surveyed across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom. The Americas commanded the largest size in the Cloud Gaming Market in 2019. On the other hand, the Europe, Middle East & Africa is expected to grow at the fastest CAGR during the forecast period.

Company Usability Profiles:
The report deeply explores the recent significant developments by the leading vendors and innovation profiles in the Global Cloud Gaming Market including Alibaba Group, Amazon.com, Inc., Emirates Telecommunication Group Company PJSC, Gaikai, Google by Alphabet Inc., Hatch Entertainment, IBM Corporation, LiquidSky Software Inc., Microsoft Corporation, Numecent Holdings Ltd., Nvidia Corporation, Parsec Cloud Inc., Playkey, RemoteMyApp SP ZOO, Sandsoft Games, Shadow by Blade, Simplay Gaming Ltd., Sony Corporation, Synamedia, Ubitus Inc., Utomik BV, and Valve Corporation.

FPNV Positioning Matrix:
The FPNV Positioning Matrix evaluates and categorizes the vendors in the Cloud Gaming Market on the basis of Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Competitive Strategic Window:
The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies. The Competitive Strategic Window helps the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. During a forecast period, it defines the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth.

Cumulative Impact of COVID-19:
COVID-19 is an incomparable global public health emergency that has affected almost every industry, so for and, the long-term effects projected to impact the industry growth during the forecast period. Our ongoing research amplifies our research framework to ensure the inclusion of underlaying COVID-19 issues and potential paths forward. The report is delivering insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecast, considering the COVID-19 impact on the market.

The report provides insights on the following pointers:
1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyzes the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and new product developments

The report answers questions such as:
1. What is the market size and forecast of the Global Cloud Gaming Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Cloud Gaming Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Cloud Gaming Market?
4. What is the competitive strategic window for opportunities in the Global Cloud Gaming Market?
5. What are the technology trends and regulatory frameworks in the Global Cloud Gaming Market?
6. What are the modes and strategic moves considered suitable for entering the Global Cloud Gaming Market?