Video Games in Australia

Video Games in Australia

  • July 2020 •
  • 25 pages •
  • Report ID: 593431 •
  • Format: PDF
Mobile gaming continued to gain popularity in Australia in 2019, having attracted a larger and newer audience than other platforms over the review period and in 2019. New forms of interactive and social gaming including chat fiction (digital book alternatives presented as text messages, which are widely attractive to teenagers) have been enabled as mobile gaming integrates with social media.

Video Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2015-2019, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2024 illustrate how the market is set to change.

Product coverage:
Video Games Hardware, Video Games Software.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

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