Video Games in Canada

Video Games in Canada

  • September 2021 •
  • 24 pages •
  • Report ID: 593433 •
  • Format: PDF
Video games hugely benefitted from COVID-19 in 2020 and the ensuing lockdowns, with healthy double-digit value growth that was more than three times the value growth registered in 2019. Lockdowns led to a shift to entertainment at home, with video games also benefitting from their social aspect (especially online competitive gaming). E-sports also registered a significant spike in Canada in 2020, with digital communication on social media between gamers skyrocketing.

Video Games in Canada report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage:
Video Games Hardware, Video Games Software.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
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