Video Games in Malaysia

Video Games in Malaysia

  • May 2021 •
  • 25 pages •
  • Report ID: 593434 •
  • Format: PDF
Video games performed strongly during the COVID-19 crisis as the Malaysia Movement Control Order (MCO) and consumer concerns about viral transmission through social contact resulted in demand for forms of entertainment to help pass long periods of home seclusion. One way of keeping the whole family happy is to play multiplayer video games together, or become involved in e-sport events as either participants or audience.

Video Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage:
Video Games Hardware, Video Games Software.

Data coverage:
market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

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