Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025

Amusement Parks Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2020-2025

  • July 2020 •
  • 108 pages •
  • Report ID: 5949672 •
  • Format: PDF
The global amusement parks market grew at a CAGR of around 7% during 2014-2019.

Amusement parks refer to open-air recreational and entertainment zones that are based on fictional characters and themes. They are commercially operated extensions to fairs and picnic gardens and cater to individuals of all age groups. They offer various amusement facilities, such as mechanical rides, water parks, theme parks, arcades, casinos, sports betting facilities, hotels, resorts and refreshment zones. They may also offer immersive cinematic experiences with high-definition (HD) music and light shows and theatrical plays that are enjoyed by both children and adults alike.

Rapid urbanization, along with significant growth in the travel and tourism industry is one of the key factors creating a positive outlook for the market. Furthermore, the availability of innovative rides, accommodation facilities and official merchandise in the amusement parks is also providing a boost to the market growth. For expanding their reach, park owners are offering numerous adventurous and fascinating experiences through theme-based attractions, such as foods, beverages, clothes and goodies. Additionally, the increasing adoption of technologically advanced solutions, such as hydraulics, pneumatics, animatronics and the Internet-of-Things (IoT), is acting as another growth-inducing factor. These solutions aid in tracking and monitoring all activities in the park and offering interactive experiences to the visitor through augmented reality (AR) and virtual reality (VR) technologies. Other factors, including rising disposable incomes and consumer expenditure capacities on entertainment, along with increasing investments in themed amusement parks and the development of 4D rides and giant roller coasters and rides, are expected to drive the market further. However, owing to the coronavirus pandemic (COVID-19), the market growth is expected to stagnate in the short-term. This can be attributed to the social distancing norms established in numerous countries. Looking forward, the analyst expects the global amusement parks market to exhibit moderate growth during the next five years.

Breakup by Rides:
Mechanical Rides
Water Rides
Others

Breakup by Revenue Source:
Ticket
Food and Beverage
Merchandise
Hotels/Resorts
Others

Breakup by Age Group:
Up to 18 Years
19 to 35 Years
36 to 50 Years
51 to 65 Years
More than 65 Years

Breakup by Region:
North America
United States
Canada
Asia Pacific
China
Japan
India
South Korea
Australia
Indonesia
Others
Europe
Germany
France
United Kingdom
Italy
Spain
Russia
Others
Latin America
Brazil
Mexico
Others
Middle East and Africa

Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Ardent Leisure Group, Cedar Fair Entertainment Company, Chimelong Group Co. Ltd., Comcast Corporation, Fantawild Holdings Inc. (Shenzhen Huaqiang Holdings Ltd.), IMG Worlds of Adventure, Merlin Entertainments (The Blackstone Group), SeaWorld Parks & Entertainment Inc., Warner Media LLC and The Walt Disney Company.

Key Questions Answered in This Report:
How has the global amusement parks market performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the global amusement parks market?
What are the key regional markets?
What is the breakup of the market based on the rides?
What is the breakup of the market based on the revenue source?
What is the breakup of the market based on the age group?
What are the various stages in the value chain of the industry?
What are the key driving factors and challenges in the industry?
What is the structure of the global amusement parks market and who are the key players?
What is the degree of competition in the industry?