Global Casino Gaming Equipment Market to Reach $173.1 Billion by 2027
Amid the COVID-19 crisis, the global market for Casino Gaming Equipment estimated at US$70.1 Billion in the year 2020, is projected to reach a revised size of US$173.1 Billion by 2027, growing at a CAGR of 13.8% over the analysis period 2020-2027. Casino Tables, one of the segments analyzed in the report, is projected to record a 14.4% CAGR and reach US$56.8 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Slot Machines segment is readjusted to a revised 12.8% CAGR for the next 7-year period.
The U.S. Market is Estimated at $18.9 Billion, While China is Forecast to Grow at 18% CAGR
The Casino Gaming Equipment market in the U.S. is estimated at US$18.9 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$39 Billion by the year 2027 trailing a CAGR of 18% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 9.7% and 12.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 10.8% CAGR.
Gaming Chips Segment to Record 13.4% CAGR
In the global Gaming Chips segment, USA, Canada, Japan, China and Europe will drive the 12.6% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$5.2 Billion in the year 2020 will reach a projected size of US$12 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$26 Billion by the year 2027, while Latin America will expand at a 15% CAGR through the analysis period. We bring years of research experience to this 4th edition of our report. The 193-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.Competitors identified in this market include, among others,
- Aristocrat Leisure Ltd.
- Everi Holdings Inc.
- Gaming Partners International Corporation
- International Game Technology PLC
- Konami Holdings Corporation
- Novomatic AG
- Scientific Games Corp.
- TCS John Huxley Europe Ltd.
- William Hill PLC