Global Digital Content Industry

Global Digital Content Industry

  • September 2020 •
  • 186 pages •
  • Report ID: 5956584 •
  • Format: PDF
Global Digital Content Market to Reach $367.1 Billion by 2027

Amid the COVID-19 crisis, the global market for Digital Content estimated at US$161.9 Billion in the year 2020, is projected to reach a revised size of US$367.1 Billion by 2027, growing at a CAGR of 12.4% over the analysis period 2020-2027. Movies & Music, one of the segments analyzed in the report, is projected to record a 12.4% CAGR and reach US$161.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Games segment is readjusted to a revised 13.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $47.8 Billion, While China is Forecast to Grow at 11.9% CAGR

The Digital Content market in the U.S. is estimated at US$47.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$64.2 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.2% and 10.5% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Digital Publication Segment to Record 11.4% CAGR

In the global Digital Publication segment, USA, Canada, Japan, China and Europe will drive the 11.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$17.2 Billion in the year 2020 will reach a projected size of US$36.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$43.5 Billion by the year 2027.We bring years of research experience to this 9th edition of our report. The 186-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,
  • Activision Blizzard, Inc.
  •, Inc.
  • Apple, Inc.
  • Baidu, Inc.
  • Bandai Namco Entertainment SAS
  • Deezer
  • DeNA Co., Ltd.
  • Dish Network Corporation
  • Electronic Arts, Inc.
  • Facebook, Inc.
  • Giant Interactive Group Inc.
  • Google LLC
  • Hulu LLC
  • Konami Digital Entertainment Co., Ltd.
  • Microsoft Corporation
  • Mixi, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Co., Ltd.
  • Nintendo Co., Ltd.
  • RELX Group plc
  • Schibsted ASA
  • Sony Corporation
  • Spotify AB
  • Square Enix Holdings Co., Ltd.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Warner Bros. Entertainment, Inc.
  • Wolters Kluwer
  • Zynga, Inc.