This IDC Market Perspective provides an update on the China gaming industry in 1H21 with insights into various current trends in the market and its impact on the local market. The China gaming industry has started to normalize as consumers are starting to return to their everyday lives and have thus less time for home entertainment, such as gaming. Mobile gaming continues to be the dominant segment, whereas PC client-based gaming rebounded after the easing of limitations on internet cafes. Numerous new players are entering the cloud gaming segment as cloud gaming services continue to expand in the local market."Although the China gaming market experienced a healthy growth in 2020 thanks to the COVID-19 pandemic, the market is starting to normalize with consumers returning to their normal lives. Technology suppliers and game developers alike will have to shift their focus on providing premium content to fulfill the maturing appetite of local gamers while navigating the upcoming government regulations," says Yexi Liao, research analyst, IDC Asia/Pacific.
Our reports have been used by over 10K customers, including:
The global battery electrolyte market reached a value of US$ 8.54 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 13.48 Billion by 2027, exhibiting a CAGR of 7.9% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence...
120 pages •
By Infiniti Research Limited
• Apr 2022
Global Cloud Gaming Market 2022-2026 The analyst has been monitoring the cloud gaming market and it is poised to grow by $ 5.73 bn during 2022-2026 decelerating at a CAGR of 31.13% during the forecast period. Our report on the cloud gaming market provides a holistic analysis, market size and forecast, trends, growth drivers,...
175 pages •
By The Business Research Company
• Mar 2022
Major players in the smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, Bandai Namco, Nexon, Square Enix, Warner Bros, Pocket Games, Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam City, NetEase, Glu Mobile,...
175 pages •
By The Business Research Company
• Mar 2022
Major players in the mouse market are Logitech International S.A, Razer Inc., Microsoft Corp., Dell Technologies Inc., Lenovo Group Ltd., SteelSeries, Hewlett-Packard Development Company, Apple Inc., A4TECH, Madcatz, Samsung Group, AZIO Corp., Rapoo, ASUS, Aulacn, Fuhlen, Lbots, Corsair, Roccat and Mionix. The global mouse market is...
175 pages •
By The Business Research Company
• Mar 2022
Major players in the online microtransaction market are SmileGate (CrossFire), Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd., NetEase Inc., Microsoft Corp., GungHo Online Entertainment Inc., CyberAgent Inc., The Walt Disney Co., Ubisoft Entertainment.,...
175 pages •
By The Business Research Company
• Mar 2022
Major players in the video conferencing market are Cisco Systems Inc.; Polycom; Adobe Systems; Microsoft Corporation; Vidyo Inc.; Zoom Video Communication Inc; Logitech International S.A.; Panasonic Corporation; ZTE Corporation; Huawei Technologies Co. Ltd.; Avaya Inc.; Lifesize Inc.; Verizon Communucation; Alphabet; Fuze inc; Facebook Inc.;...
This study examines the trends, challenges, and opportunities found in the global cloud gaming market, and also forecasts the number of users and market size between the years 2022-2025, with the base year being 2021.Cloud gaming enables users to play videogames without the need of downloading the full software or having access to the latest...
The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period. Cloud gaming refers to a form of gaming that is based on cloud technology. It is designed in a way that allows the users to operate and play a variety of games on remote servers that streams...
The global cloud gaming market reached a value of US$ 865.8 Million in 2021. Looking forward, the analyst expects the market to reach US$ 9,439.9 Million by 2027, exhibiting a CAGR of 48.3% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence...
The Asia Pacific Volumetric Display Market would witness market growth of 26.1% CAGR during the forecast period (2021-2027). The demand for a better gaming experience has exploded in popularity among gamers all around the world in recent years. Without any gadget on the gamer’s body, volumetric displays provide a 360° view of 3D gaming....
Electronics
Consumer Electronics
Flat Panel Display
Video Game
Aerospace And Defense
APAC
China
Electronics Production
By continuing to use this site you consent to the use of cookies on your device as described in our Cookie Policy unless you have disabled them.
You can change your Cookie Settings at any time but parts of our site will not function correctly without them.