North America (NAFTA) Toys and Games Retail - Market Summary, Competitive Analysis and Forecast, 2016-2025
Summary The NAFTA Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights - The North American Free Trade Agreement (NAFTA) is a trade agreement between the countries in North America: the US, Canada and Mexico. The toys & games retail industry within the NAFTA countries had a total market value of $29,979.4 million in 2020.The Mexico was the fastest growing country, with a CAGR of 1.5% over the 2016-20 period. - Within the toys & games retail industry, the US is the leading country among the NAFTA bloc, with market revenues of $26,114.6 million in 2020. This was followed by Mexico and Canada, with a value of $2,008.7 and $1,856.1 million, respectively. - The US is expected to lead the toys & games retail industry in the NAFTA bloc, with a value of $26,310.1 million in 2025, followed by Mexico and Canada with expected values of $3,052.3 and $1,878.8 million, respectively.
Scope - Save time carrying out entry-level research by identifying the size, growth, and leading players in the NAFTA toys & games market - Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the NAFTA toys & games market - Leading company profiles reveal details of key toys & games market players’ NAFTA operations and financial performance - Add weight to presentations and pitches by understanding the future growth prospects of the NAFTA toys & games market with five year forecasts - Compares data from the US, Canada and Mexico, alongside individual chapters on each country
Reasons to Buy - What was the size of the NAFTA toys & games market by value in 2020? - What will be the size of the NAFTA toys & games market in 2025? - What factors are affecting the strength of competition in the NAFTA toys & games market? - How has the market performed over the last five years? - How large is the NAFTA toys & games market in relation to its regional counterparts?
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30 pages •
By Euromonitor International
• Jun 2022
Both traditional toys and games and video games saw stronger current value growth rates in 2021 when compared with 2020. Unlike countries in the West, the sales growth of traditional toys and games in Singapore was actually slower in 2020 because of the pandemic. This was mostly because some consumers were not too familiar with online shopping,...
34 pages •
By Euromonitor International
• Jun 2022
Despite seeing a slowing of its growth rate in 2021, overall toys and games continued to perform well, seeing a double-digit current value increase, as people continued to spend more time at home due to COVID-19. Traditional toys and games saw higher growth than in previous years due to demand amongst parents for toys to mentally stimulate...
34 pages •
By Euromonitor International
• Jun 2022
2020 proved to be an unexpected bumper year for the sale of toys and games. Demand from families for entertainment during COVID-19 lockdowns drove sales. The momentum waned in 2021, driven by the prolonged lockdowns but hampered by increased challenges for both manufacturers and retailers. The resurgence of the virus led to localised lockdowns...
35 pages •
By Euromonitor International
• Jun 2022
Limited social interactions and home confinement that defined 2020 in the UK continued throughout the first months of 2021. However, in the second half of the year the first steps in returning to some level of normality were taken. Although a new variant emerged towards the end of 2021 it did not result in additional lockdowns in the UK. This...
26 pages •
By Euromonitor International
• Jun 2022
Although many of the pandemic-related government restrictions in the UK originally introduced in 2020 were lifted during summer 2021, local consumers continued to spend prolonged periods of time at home. This scenario combined with the desire for entertainment and the increased popularity of console gaming fuelled both video games hardware...
207 pages •
By Asia Market Information & Development Company
• Feb 2022
China’s demand for Toys and Games has grown at a fast pace in the past decade. In the next decade, both production and demand will continue to grow. The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, import & export, consumer consumption...
22 pages •
By Euromonitor International
• Jun 2022
Consoles saw new product launches in 2020, and continued to ride on the increasing number of gamers in Singapore, stemming from the home seclusion faced during COVID-19 and consumers’ desire to pass time while staying connected to friends and family. With the discontinuation of the Nintendo 3DS, the Nintendo Switch Lite continued to dominate...
Toys and Games Retail - Market Summary, Competitive Analysis and Forecast, 2016-2025 Summary Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions...
G8 Countries Toys and Games Retail - Market Summary, Competitive Analysis and Forecast, 2016-2025 Summary The G8 Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains...
89 pages •
By Asia Market Information & Development Company
• Feb 2022
This study focuses on China’s Toys and Games industry assessments and company profiles. In the two past decades, the industry has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one...
Toy And Game
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Toy And Game Revenue
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