56 reports

MARKET ##.

  • Application
  • Augmented Reality
  • Virtual And Augmented Reality
  • World
  • Demand

There is an interest in photography for the purpose of social networking in the region, which demands the intersection of technology, photography, and social networking.

  • Virtual And Augmented Reality
  • North America
  • United States
  • Market Size
  • NVIDIA Corporation

Social Networks ##. ## Blippar and Cognizant are Using AR and AI to Create Various Use Cases Across Healthcare and Education Sectors ##. ## Octi Developed an AR System that uses Deep Learning to Analyze the Human Body Movements ##. ## Companies to Watch: List of Companies Offering AI+AR S

  • Advanced IT
  • Artificial Intelligence
  • Augmented Reality
  • Virtual And Augmented Reality
  • Geographical segmentation

The regulation of this act fueled offshore gambling practices, which enabled American players to gamble in social casinos via social networks, thereby causing a tax leakage.

  • Gambling
  • Virtual And Augmented Reality
  • Virtual Reality
  • GVC Holdings PLC
  • William Hill PLC

Application delivery networks and content delivery networks.

  • Virtual And Augmented Reality
  • Baidu, Inc.
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • AR Wearable Devices
  • Popular AR Applications in the Market

The company is an American company engaged in online social media and social networking service based in Menlo Park, California.

  • Virtual And Augmented Reality
  • World
  • Forecast
  • Market Size
  • Intel Corporation
  • KEY FINDINGS
  • Untitled

The increased social networking has also contributed to the growth of digitization.

  • Virtual And Augmented Reality
  • United States
  • EON Reality, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • CATEGORY
  • 11.2 KEY PLAYERS

APPLE HAS INTRODUCED VARIOUS FEATURES, SUCH AS SECURITY AND SOCIAL NETWORKING, INTO ITS DEVICES.

  • Artificial Intelligence
  • Augmented Reality
  • Virtual And Augmented Reality
  • Virtual Reality
  • Intel Corporation
  • Industry analysis
  • Media trends

Existing industries such as retail and e-commerce, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Intel Corporation
  • Microsoft Corporation
  • THREATS

The company has introduced various features such as security, and social networking into their devices.

  • Virtual And Augmented Reality
  • North America
  • United States
  • Intel Corporation
  • NVIDIA Corporation
  • Trend
  • Media trends

Existing industries such as retail and e-commerce, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Intel Corporation
  • Microsoft Corporation
  • Media trends
  • INDUSTRY ANALYSIS

Existing industries such as retail and e-commerce, FMCG, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Intel Corporation
  • Microsoft Corporation
  • AUGMENTED REALITY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2015-2023 (USD THOUSAND)
  • VIRTUAL REALITY MARKET, BY APPLICATION, 2015-2023 (USD MILLION)

The increased social networking has also contributed to the growth of digitization.

  • Virtual And Augmented Reality
  • North America
  • United States
  • Market Size
  • Samsung Electronics Co., Ltd.
  • Media trends
  • Industry analysis

Existing industries such as retail and e-commerce, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • MARKET OVERVIEW

Apart from these, a new technology known as screen-smart device interaction (SSI) allows smartphone holders to directly interact with digital signage screens, enabling them to participate in polls, play games, and engage with shared social network content.

  • Virtual And Augmented Reality
  • World
  • Infineon Technologies AG
  • STMicroelectronics N.V.
  • Texas Instruments Incorporated
  • INCREASING POPULARITY OF 360-DEGREE CONTENT

In certain smartphones, social networking sites such as Facebook and YouTube support ##-degree content.

  • Virtual And Augmented Reality
  • World
  • Market Size
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • GLOBAL VISUAL TECHNOLOGIES IN EDUCATION MARKET BY VR

There are various social networking applications such as VRChat that facilitate collaborative learning among students.

  • Augmented Reality
  • Education
  • Education And Training
  • Virtual And Augmented Reality
  • Virtual Reality
  • MEDIA TRENDS
  • INDUSTRY ANALYSIS

Existing industries such as retail and ecommerce, gaming, film, porn, social networking, education, retail, tourism and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Facebook, Inc.
  • Intel Corporation
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Facebook Inc. Revenue 2015-2017 USD Billion
  • Geographical Revenue 2017 (%)

The system is planned to provide premier graphics resources to where the use is physically looking. ##. ## Revenue(inUSDBillion) ##. ## ##. ## ## ##. ## ##. ## ##. ## ##. ## ## Qualcomm Technologies, Revenue2014-2016 USD Billion ##. ##. ##. ## P r o d u c t / S e r v i c e s O f f e r i n g Category Product ##

  • Virtual And Augmented Reality
  • North America
  • United States
  • World
  • Market Size
  • IMPACT OF NEW TECHNOLOGIES ON COMMERCE

One of the first digital forays comes in terms of engagement across online platforms like email or social networks.

  • Advanced IT
  • Artificial Intelligence
  • Virtual And Augmented Reality
  • World
  • Demand
  • Global VR in higher education market 2016-2021 ($ millions)
  • Global VR in higher education market

Though there are VR-related social networking applications like VRChat, which facilitate this, the absence of necessary hardware is preventing this exercise.

  • Virtual And Augmented Reality
  • World
  • Market Size
  • Oculus VR, Inc.
  • Samsung Electronics Co., Ltd.
  • 11.3.2 Virtual Reality Initiatives
  • 12.3 INCREASING INVESTMENT IN VIRTUAL REALITY

The social-networking giant will invest US$ ## Million on developing VR content like movies and games.

  • Virtual And Augmented Reality
  • World
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Vendor landscape

Through this, users can interact, review, and share their trips on social networks.

  • Virtual And Augmented Reality
  • World
  • Facebook, Inc.
  • Oculus VR, Inc.
  • Samsung Electronics Co., Ltd.

With growth in fibre network deployment, the growth prospects for the market, in both value and volume, are strong.

  • Virtual And Augmented Reality
  • World
  • Fitbit, Inc.
  • Garmin Ltd.
  • Samsung Electronics Co., Ltd.
  • AUGMENTED REALITY MARKET FOR CONSUMER APPLICATIONS, BY DEVICE TYPE, 2015-2023 (USD THOUSAND)
  • KEY FINDINGS

Even in the entertainment application, the demand for the development of AR apps is high to enhance the user experience in different areas such as sports broadcasting, gathering information through social networking sites, and so on.

  • Virtual And Augmented Reality
  • North America
  • United States
  • Market Size
  • Microsoft Corporation
  • COMPANY
  • DATE

USING A COMPATIBLE GALAXY DEVICE, CONSUMERS CAN EASILY EDIT, STITCH AND SHARE ## CONTENT VIA ##-SUPPORTED SOCIAL NETWORKS, OR VIEW IT WITH SAMSUNG GEAR VR POWERED BY OCULUS.

  • Virtual And Augmented Reality
  • United States
  • Intel Corporation
  • Microsoft Corporation
  • Qualcomm Incorporated
  • INDUSTRY ANALYSIS

Existing industries such as retail and e-commerce, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Intel Corporation
  • Microsoft Corporation

One of the major drivers for this segment is the lowering of age limit for creating an account on Facebook, which is world' s most popular social networking site.

  • Virtual And Augmented Reality
  • World
  • Market Size
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Media trends
  • Industry analysis

Existing industries such as retail and e-commerce, gaming, film, porn, social networking, education, retail, tourism, and product design may be radically disrupted and revamped.

  • Virtual And Augmented Reality
  • Alibaba Group
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Other prominent vendors

It is a social networking platform provider.

  • Virtual And Augmented Reality
  • World
  • Market Size
  • DAQRI LLC
  • Wikitude GmbH