30 reports

The 2020-2025 World Outlook for Mobile Gaming ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Mobile Game
  • Video Game
  • World
  • Demand
  • MOBILE GAMING'S FUTURE: IS THERE A LIMIT?
  • Top Global Mobile Game Brands 2011

Emerging markets have been one of the fastest growing areas of mobile gaming, however developed markets are still the larger area of sales globally.

  • Mobile Game
  • Toy
  • Video Game
  • World
  • Demand

Depending on original data sources used, the definition of mobile gaming is established.

  • Mobile Game
  • Video Game
  • China
  • Demand

The 2019-2024 Outlook for Mobile Gaming in the United States ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Mobile Game
  • Video Game
  • United States
  • Demand

The 2019-2024 Outlook for Mobile Gaming in India This study covers the latent demand outlook for mobile gaming across the states, union territories, and cities of India.

  • Mobile Game
  • Video Game
  • India
  • Demand
  • forecasts mobile game downloads globally through 2023, segmented by the iOS App Store,
  • Western Europe Smartphone, Tablet, and Handheld Game Software and Handheld Game Console Hardware Revenue, 2013-2023 ($M)

This helps explains why (refer back to Table ##) we expect in-game ads to top ##% of mobile game revenue this year worldwide.

  • Mobile Game
  • Software
  • Video Game
  • Demand
  • Nintendo Co., Ltd.
  • Free-to-play mobile gaming continues to lead the market
  • Share of Video Game Software Game Sales vs Ingame Sales 2017-2022

In mobile gaming, the company has yet to find an enormous hit free-to-play game, but has had some success.

  • Mobile Game
  • Video Game
  • World
  • Demand
  • Nintendo Co., Ltd.

Mobile gaming is one of the key growth areas for the gaming sector, with the large markets of China and Russia driving uptake.

  • Application
  • Mobile Game
  • Software
  • World
  • Demand

Companies can be highly successful through being entirely focused on just one game.

  • Mobile Game
  • Brazil
  • Latin America
  • Demand
  • Nintendo Co., Ltd.

However, beyond smartphone proliferation a large number of locally produced games have also made mobile gaming more attractive to gamers and non-gamers alike in the region.

  • Mobile Game
  • Toy
  • APAC
  • World
  • Demand
  • REGIONAL OVERVIEW
  • Key findings

Similarly, the dynamic growth of mobile gaming has been very positive for the overall video games industry in the region.

  • Mobile Game
  • Video Game
  • Western Europe
  • Demand
  • Nintendo Co., Ltd.

Hero Moba is a pure mobile game, while Fantasy Westward Journey was originally an online game, with a mobile version launched in 2015.

  • Mobile Game
  • APAC
  • China
  • Demand
  • Tencent Holdings Ltd

However, mobile games often do not charge subscriptions, but rather, they make money through advertisement costs or one-off game purchases.

  • Mobile Game
  • United States
  • Demand
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Global Retail Volume Sales of Smartphones by Screen Size
  • Key findings

Gaming is one of the key factors driving the trend toward bigger smartphones that are better suited to mobile gaming.

  • Mobile Game
  • Toy
  • Toy And Game
  • World
  • Demand
  • GLOBAL MOBILE GAME SALES BY FORMAT: 2015-2020
  • NINTENDO EMBRACES MOBILE GAMES TO CATCH HAND-HELD HOLD-OUTS

Mobile gaming is the core of Nintendo has lost much of the casual gaming audience that made the Wii a Nintendo' s strategy, as success to mobile gaming.

  • Computer
  • Mobile Game
  • Demand
  • Microsoft Corporation
  • Nintendo Co., Ltd.

Asus' entry into the mobile gaming market via an expansion of the ROG brand is a wise one, as IDC forecasts mobile game spending will expand globally much more quickly than either PC or home console gaming over the next several years.

  • Mobile Game
  • Asia
  • Southeast Asia
  • World
  • Demand

Mobile Gaming

1250 1425 1109

Mobile Gaming ##.

  • Mobile Game
  • Tablet Computer
  • United States
  • World
  • Demand

Digital Bros SPA (Italy) ##.

  • Mobile Game
  • North America
  • United States
  • World
  • Demand
  • NON-STORE CHANNELS

A large factor behind this is the growth of free-to-play gaming in video games, in particular in mobile gaming.

  • Grocery Store
  • Mobile Game
  • Toy
  • Toy And Game
  • Demand

(Anguilla) ##.

  • Gambling
  • Mobile Game
  • Recreational Activity
  • Video Game
  • Demand

(USA) ##.

  • Computer
  • Gaming
  • Mobile Game
  • Recreational Activity
  • Demand

(Japan) ##.

  • E-Book
  • Gaming
  • Mobile Game
  • Recreational Activity
  • Demand

(China) ##.

  • Mobile Game
  • Video Game
  • China
  • Demand

Gamestop Corporation (USA) ##.

  • Computer
  • Electronics
  • Mobile Game
  • Demand
  • Market Shares

(USA) ##.

  • Gambling
  • Gaming
  • Mobile Game
  • Recreational Activity
  • Demand

(China) ##.

  • Mobile Game
  • Mobile Services
  • Video Game
  • China
  • Demand
  • World video games value share (2014):
  • Key company facts

The mobile game has become one of the most successful free-to-play titles in terms of user base as well as generating revenue from in-game purchases.

  • Mobile Game
  • Video Game
  • World
  • Demand
  • Activision Blizzard, Inc.
  • Global Digital and Physical Software Retail Value Sales 2009-2014

Mobile gaming may be the solution, as it is one of the most accessible forms of gaming in developing markets, especially with the free to play model, which has been highly lucrative for some companies.

  • Mobile Game
  • Video Game
  • World
  • Demand
  • Ubisoft Entertainment SA

Annex Annex ##: Financial indicators for the top traditional and mobile gaming companies Annex ##: Which of the traditional game publishers are on Facebook?

  • Electronics
  • Mobile Game
  • Video Game
  • World
  • Demand

Europe Online Gaming Market 2015 ##.

  • Electronics
  • Gaming
  • Mobile Game
  • Video Game
  • Demand