About 300 reports

The Global Virtual Reality Market size is expected to reach $31.2 billion by 2026, rising at a market growth of 20.3% CAGR during the forecast period. Virtual Reality (VR) is bringing a paradigm shift in the manner we interact with the environment and objects around us. Growing adoption and utilization of virtual reality in different sectors...

  • Virtual Reality
  • World
  • APAC
  • North America
  • Europe
  • Energy Consumption
  • Smartphone Penetration

The number of global virtual reality device shipments was 13.48 million units in 2020, and it is expected to reach a volume of 112.62 million units by 2026, registering a CAGR of 33.85% over the forecast period (2021–2026). The COVID-19 crisis impacted several VR tech companies. VR gaming centers were closed due to stay-at-home orders during...

  • Virtual Reality
  • World
  • Retail Revenue
  • Smartphone Penetration

Virtual Reality Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD, PDW), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2022 - 2030 Virtual Reality Market Growth & Trends The global...

  • Virtual And Augmented Reality
  • Virtual Reality
  • APAC
  • World

The light field market size is expected to grow from USD 76 million in 2021 to USD 154 million by 2026; it is expected to grow at a CAGR of 15.1% from 2021 to 2026. The key factors driving the growth of the light field market are improved visual effects technology in movies and games, customized marketing, escalated need for prototyping and...

  • Virtual Reality
  • Media And Entertainment
  • Application
  • World
  • North America
  • Europe
  • APAC
  • Social Media Usage
  • Internet Subscribers

Major players in virtual reality software and services market are Google Inc, Facebook, Microsoft Corporation, Zappar, Pixar, Mozilla, Amazon, Apple, Razer, FOVE, BAE Systems, Qualcomm Inc, High Fidelity, Starbreeze Studios, Oculus VR, Metaio Gmbh, Sony, Briovr, Pixologic Inc., HTC, Vuzix Corporation, DAQRI. The global virtual reality...

  • Virtual Reality
  • World
  • Europe
  • APAC

Major players in the virtual reality software market are Microsoft Corporation, Blippar Inc., Pixologic Inc., Metaio Gmbh, Qualcomm Incorporated, Oculus VR LLC, WorldViz., Starbreeze Studios, Razer Inc., HTC Corporation, BAE Systems AB, Istaging, Axonom Powertrak, Cupix, Viar, IrisVR, Briovr, Techviz, Unigine, Phenomatics Virtual Reality Software,...

  • Virtual Reality
  • World
  • United States

Major players in the virtual reality in education market are Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited, Sony Corporation, Alchemy Immersive, Avantis Systems Ltd, Veative Labs Pvt. Ltd., VR Education Holdings, Cyberith, Sixense Enterprises Inc. and Vuzix,...

  • Virtual Reality
  • World
  • Internet Penetration
  • Internet Subscribers

Major players in the virtual reality in gaming market are Facebook Technologies LLC., Google, HTC Corporation, Samsung Electronics Co. Ltd., Fove Inc, Sony Interactive Entertainment LLC, Nintendo Co. Ltd., Razer Inc., Oculus HR, Microsoft Corporation, ZEISS Group, Advanced Micro Devices, Sega Corporation, Kaneva LLC, Nvidia, Qualcomm, bHaptics...

  • Virtual Reality
  • World
  • United States

Major players in the virtual reality services market are Skywell Software, LittlStar, Creative Solutions, Gramercy Tech, HQSoftware, Program Ace, Groove Jones, Xicom Technologies, Zco Corporation, The Intellify, Quy Technology, Fluper, JPLoft Solution, Credencys Solutions, HorizonCore Infosoft, Quytech, Hedgehog lab, IndiaNIC Infotech Limited,...

  • Virtual Reality
  • World

The augmented reality (AR) market is projected to grow from USD 15.3 billion in 2020 to USD 77.0 billion by 2025; it is expected to grow at a CAGR of 38.1% from 2020 to 2025. The increasing demand for AR devices and applications in healthcare, rising investments in AR market, and growing demand for AR in retail and e-commerce sectors due to...

  • Virtual Reality
  • World
  • North America
  • Europe
  • APAC
  • Energy Consumption
  • Household Consumption Expenditure

The virtual reality market was valued at USD 6.1 billion in 2020 and is expected to reach USD 20.9 billion by 2025, at a CAGR of 27.9% from 2020 to 2025. Factors such as penetration of HMDs in the gaming and entertainment sector post COVID-19, advancement of technology and growing digitization are driving the growth of the market during the...

  • Virtual Reality
  • APAC
  • Europe
  • North America
  • Household Consumption Expenditure
  • Energy Consumption

Virtual Reality Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product portfolios,...

  • Virtual Reality
  • World

Virtual Reality Cardboard Companies are revising their long-term strategies to emerge stronger in the post-COVID pandemic scenario. After facing series of challenges such as supply chain disruption, demand fluctuations, other pressing concerns during 2020, companies are revising their strategies through modifying the composition of product...

  • Virtual Reality
  • Packaging Paper
  • World

Major players in the virtual reality software market are Microsoft Corporation, Blippar Inc., Pixologic Inc., Metaio Gmbh, Qualcomm Incorporated, Oculus VR, LLC, WorldViz., Starbreeze Studios, Razer Inc. and HTC Corporation. The global virtual reality software market is expected grow from $2.01 billion in 2020 to $2.97 billion in 2021...

  • Virtual Reality
  • World

Major players in the virtual reality services market are Skywell Software, LittlStar, Creative Solutions, Gramercy Tech, HQSoftware, Program Ace, Groove Jones, Xicom Technologies, Zco Corporation and The Intellify. The global virtual reality services market is expected grow from $0.93 billion in 2020 to $1.41 billion in 2021 at a compound...

  • Virtual Reality
  • World

Global Consumer Virtual Reality Market 2022-2026 The analyst has been monitoring the consumer virtual reality market and it is poised to grow by $ 52.77 bn during 2022-2026, progressing at a CAGR of 60.80% during the forecast period. Our report on the consumer virtual reality market provides a holistic analysis, market...

  • Virtual Reality
  • World

Global Virtual Reality Market 2021-2025 The analyst has been monitoring the virtual reality market and it is poised to grow by $ 75.57 bn during 2021-2025, progressing at a CAGR of 55.34% during the forecast period. Our report on the virtual reality market provides a holistic analysis, market size and forecast, trends,...

  • Virtual Reality
  • World

This IDC study provides insights into virtual reality training for technical skills."Virtual reality is part of the digital transformation of corporate training," says Ramon T. Llamas, research director for IDC's Augmented and Virtual Reality team. "VR shortens the learning curve and increases knowledge retention, and the company reaps the...

  • Virtual Reality
  • World

This IDC PlanScape discusses virtual reality training that provides an immersive environment for workers to learn and hone their skills for the workplace."Virtual reality is part of the digital transformation of corporate training," says Ramon T. Llamas, research director for IDC's Virtual and Augmented Reality team. "VR shortens the learning...

  • Virtual Reality

Abstract: - Global Virtual Reality (VR) In Healthcare Market to Reach $2.2 Billion by 2027 - Amid the COVID-19 crisis, the global market for Virtual Reality (VR) In Healthcare estimated at US$336.9 Million in the year 2020, is projected to reach a revised size of US$2.2 Billion by 2027, growing at a CAGR of 30.7%...

  • Virtual Reality
  • Healthcare
  • World
  • China
  • United States

Abstract: - Global Virtual Reality (VR) Market to Reach $89.1 Billion by 2027 - Amid the COVID-19 crisis, the global market for Virtual Reality (VR) estimated at US$9.2 Billion in the year 2020, is projected to reach a revised size of US$89.1 Billion by 2027, growing at a CAGR of 38.2% over the analysis period 2020-2027....

  • Virtual Reality
  • World
  • China
  • United States

This IDC Market Perspective provides an update on the Asia/Pacific excluding Japan (APEJ) virtual reality gaming market for 2021. This study addresses the current trends of virtual reality (VR) gaming in APEJ and provides a projection on the future trends of the virtual reality gaming market, in consideration of various assumptions. "After...

  • VR And AR Gaming
  • Virtual Reality
  • Asia
  • World
  • Japan

Global Augmented Reality (AR) and Virtual Reality (VR) Market 2021-2025 The analyst has been monitoring the augmented reality (AR) and virtual reality (VR) market and it is poised to grow by $ 162.71 billion during 2021-2025, progressing at a CAGR of almost 46% during the forecast period. Our report on augmented reality...

  • Virtual Reality
  • Augmented Reality
  • World

Virtual Reality Market Global Forecast by Software Application, Regions, End Users Hardware, Company Analysis Virtual Reality (VR) is a technology that produces a 3D computer-based environment where a person can traverse, inter-connect and participate in the unrealistic world. The Virtual Reality...

  • Virtual Reality
  • World

The global virtual reality market reached a value of US$ 8.2 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 36.8 Billion by 2027, exhibiting a CAGR of 27.94% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence...

  • Virtual Reality
  • World

This IDC PlanScape presents the importance of virtual reality training for empathy."Virtual reality is part of the digital transformation of corporate training," says Ramon T. Llamas, research director for IDC's Virtual and Augmented Reality team. "VR shortens the learning curve and increases knowledge retention, and the company reaps the...

  • Virtual Reality
  • World

Virtual Reality (VR) is an advanced immersive technology used in industries, such as healthcare, gaming, smartphone, and manufacturing, for a wide range of use cases to enhance user productivity and to provide high-definition entertainment services. The automotive industry has been experimenting with VR in manufacturing facilities and dealer...

  • Virtual Reality
  • World
  • Vehicle Production

The global virtual reality headset market size reached US$ 7.8 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 26.8 Billion by 2027, exhibiting at a CAGR of 23.27% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence...

  • Virtual Reality
  • World
  • Smartphone Penetration

Major players in the market are Google, Sony Corporation, Samsung Electronics Co. Ltd, Oculus VR LLC, Marxent Labs, Microsoft Corporation, Apple, HTC Corporation, Qualcomm, and Lenovo Group Ltd. The global virtual reality devices market is expected grow from $9.48 billion in 2021 to $10.15 billion in 2022 at a compound annual growth...

  • Virtual Reality
  • World

Virtual Reality Market Size, Share & Trends Analysis Report By Device (HMD, GTD), By Technology (Semi & Fully Immersive, Non-immersive), By Component, By Application, By Region, And Segment Forecasts, 2020 - 2027 Virtual Reality Market Growth & Trends The global virtual reality market size...

  • Virtual Reality
  • World