About 200 reports

  • Market definition
  • MARKET OUTLINE

About Virtual Reality Virtual reality (VR) is defined as a three-dimensional computer-generated environment. VR is implemented using a computer technology and a range of systems, including headsets and special gloves, that make the user a part of the virtual world. VR provides an immersive experience by connecting the user to...

  • Virtual Reality
  • World
  • Market Size
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Global virtual reality content market in education sector - Market size and forecast 2017-2022
  • Global virtual reality content market in education sector - Year-over-year growth 2018- 2022 (%)

About Virtual Reality in Education Sector Virtual reality is the use of computer technology to create a simulated environment isolating the user from the physical environment and enabling him/her to enter an alternate reality. Technavio’s analysts forecast the global virtual reality market in education sector...

  • Virtual Reality
  • World
  • Market Size
  • EON Reality, Inc.
  • Oculus VR, Inc.
  • 11.7.2 Virtual Reality Initiatives
  • 11.1.2 Virtual Reality Initiatives

Virtual Reality (VR) is about to become mainstream and could surpass US$ 40 Billion market by 2020. Virtual reality involves the creation of a virtual world that interacts with consumers. This virtual world is designed in a way that it appears more realistic to the users, while they can’t differentiate between the real and virtual. The...

  • Virtual Reality
  • World
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • Enterprise Virtual Reality Software Revenue by Use Case, Europe: 2018-2025
  • Enterprise Virtual Reality Software Revenue by Region, World Markets: 2018-2025

Training and Simulation, Education, Virtual Prototyping/3D Modeling, Location-Based Entertainment, and Medical Therapy: Global Market Analysis and Forecasts While enterprise markets have made use of professional-grade virtual reality (VR) technology for some time, the recent debut of consumer-grade VR head-mounted displays...

  • Virtual Reality
  • World
  • Demand
  • Market Size
  • Samsung Electronics Co., Ltd.
  • Appendix
  • Introduction

About VR in Gaming PC gaming can provide an immersive gaming experience to the users, with the integration of VR technology. Many vendors are integrating VR technology in their headsets. For instance, Oculus VR developed a headset in 2016 called the Oculus Rift. It is used for PC gaming like Elite Dangerous, in which virtual hands through...

  • Virtual Reality
  • World
  • Market Size
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Virtual Reality
  • GLOBAL VIRTUAL REALITY MARKET STRUCTURE

Introduction Technology in the field of virtual reality is getting innovative, resulting in new virtual reality components. VR headsets which provide semi immersive technology will be replaced by entirely immersive technology-based products such as suits which allows haptic to full body. Fully Immersive virtual reality...

  • Virtual Reality
  • North America
  • United States
  • World
  • Market Size
  • Virtual Reality
  • Top Investments in Virtual Reality

According to the Virtual Reality Society in the UK, Virtual Reality (VR) is the term used to describe a three-dimensional, computer-generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world and is able to manipulate objects or perform a series of actions. A Virtual Reality system...

  • Virtual Reality
  • World
  • Facebook, Inc.
  • Intel Corporation
  • Samsung Electronics Co., Ltd.
  • ANNUAL MOBILE VIRTUAL REALITY ACCESSORY REVENUE BY REGION, WORLD MARKETS:
  • ANNUAL MOBILE VIRTUAL REALITY CONTENT REVENUE BY REGION, WORLD MARKETS: 2016-2021

As virtual reality (VR) becomes more pervasive in the consumer market, and adoption and awareness begin to increase significantly, it is mobile VR that is leading the charge and giving many users their first taste of a new way of experiencing games and media. Tractica estimates that more than 88% of all consumer-grade VR head-mounted...

  • Virtual Reality
  • World
  • Demand
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • List of abbreviations
  • Global mobile AR and VR apps market by industry 2015-2020 (% share of downloads)

About Mobile AR and VR Apps AR technology offers an experience of reality enhanced with virtual images and a virtual environment. AR technology blends digital content with the physical world. AR technology, with the help of a mobile app, displays computer-generated images in the user's field of vision, offering relevant information...

  • Virtual Reality
  • World
  • Market Size
  • DAQRI LLC
  • Wikitude GmbH
  • ENTERPRISE AND INDUSTRIAL VIRTUAL REALITY MARKET BY GEOGRAPHIC REGION
  • ENTERPRISE AND INDUSTRIAL VIRTUAL REALITY MARKET BY PRODUCT TYPE

Leveraging highly customized and expensive equipment, enterprise use of virtual reality (VR) has existed and improved for a number of years, particularly for military training, civil flight training and simulation, and some industrial 3D modeling. But now, thanks primarily to recent exponential advances in graphics component technology, cheaper,...

  • Information Technology
  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Demand
  • Virtual reality
  • Virtual & augmented reality trends in oil & gas

Virtual & Augmented Reality in Oil & Gas - Thematic Research Summary Alternative reality - which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR) - could become the next big computing platform.In VR, the user is immersed in an entirely artificial world. In AR,...

  • Virtual Reality
  • Alibaba Group
  • Facebook, Inc.
  • Microsoft Corporation
  • Samsung Electronics Co., Ltd.
  • THE VIRTUAL REALITY STORYLINE...
  • PRIVATE VIRTUAL REALITY COMPANIES

Virtual Reality - Global Thematic Research Summary “Virtual reality” (VR) immerses the user in an entirely artificial world. It can be used to play a video game, simulate a battlefield or visualise an architect’s imagination. “Augmented reality” (AR) allows the user to see the real world...

  • Virtual Reality
  • Alibaba Group
  • Baidu, Inc.
  • Facebook, Inc.
  • Intel Corporation
  • Worldwide Virtual Reality Hardware 2017 Share Snapshot
  • and Table 1 represent the total market share of virtual reality hardware in 2016 and 2017.

This IDC study examines the market share of the major vendors in the worldwide virtual reality hardware market in 2017."Having enjoyed its watershed moment in 2016 with the launch of major products, the virtual reality market struggled with its first growing pains," said Ramon T. Llamas, research director with IDC's Devices and AR/VR team....

  • Virtual Reality
  • World
  • Lenovo Group Limited
  • Samsung Electronics Co., Ltd.
  • Xiaomi Corp
  • 7.2 VIRTUAL REALITY (VR)
  • Virtual Reality Expose Therapy Market 2017−2023 ($ million)

This market research report on the healthcare augmented reality (AR) and virtual reality (VR) market offers analysis on the market size and forecast, market share, industry trends, growth drivers, and vendor analysis. The market study also includes insights about segmentation by applications (AR (surgeries, rehabilitation, and training...

  • Virtual Reality
  • World
  • Forecast
  • Market Size
  • Intel Corporation
  • VIRTUAL REALITIES
  • GLOBAL VIRTUAL REALITY MARKET 2015-2019 BY GEOGRAPHY

About virtual reality Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that...

  • Virtual Reality
  • United States
  • World
  • Market Size
  • Samsung Electronics Co., Ltd.
  • FACEBOOK VIRTUAL REALITY EMOJI
  • CONSUMER VIRTUAL REALITY MARKET BY REGION

Head-Mounted Displays, Accessory Devices, and Consumer Virtual Reality Content: Global Market Analysis and Forecasts The year 2016 will be remembered as the debut of consumer virtual reality (VR), with key ambassadors in the form of Facebook/Oculus, HTC/Valve, Sony, Samsung, and a collective community of companies in China planting...

  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Demand
  • Facebook, Inc.
  • Worldwide Virtual Reality Hardware 2016 Share Snapshot
  • and Table 1 represent the total market share of virtual reality hardware in 2015 and 2016.

This IDC study examines the market share of the major vendors in the worldwide virtual reality hardware market in 2016."The virtual reality hardware market enjoyed a watershed moment in 2016 as major products from companies such as Samsung, HTC, Oculus, and Sony shipped into the market, driving substantial unit growth and beginning the technology's...

  • Virtual Reality
  • World
  • Market Shares
  • Trade
  • Samsung Electronics Co., Ltd.

Virtual reality (VR) is one such technology that has taken some significant strides in recent years.

  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Forecast
  • Market Size
  • Global virtual reality market in healthcare by region 2014
  • Global virtual reality market in healthcare by region 2014-2019

About virtual reality Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that...

  • Virtual Reality
  • United States
  • Market Size
  • Hologic, Inc.
  • Vuzix Corporation
  • Virtual Reality (VR) in Global Gaming Market
  • Virtual Reality (VR) in Global Gaming Market

About Virtual Reality in Gaming Virtual reality is a technology that allows a user to interact with a three-dimensional, computer-simulated environment. The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display...

  • Virtual Reality
  • Carl Zeiss AG
  • Facebook, Inc.
  • Oculus VR, Inc.
  • Samsung Electronics Co., Ltd.
  • Virtual Reality by Applications
  • Virtual Reality by Technology

Scope of the Report This report named “Global Virtual Reality Market: Trends & Opportunities (2015-2020)” analyzes the projected growth of virtual reality market in near future. Global total virtual reality market by value, by components, by segments, by users, by geography and by mode has been analyzed in this report. Components...

  • Virtual Reality
  • World
  • Market Size
  • Facebook, Inc.
  • Samsung Electronics Co., Ltd.
  • Related Research
  • The Process

This IDC Buyer Case Study looks at how LumenLab, MetLife's Singapore-based innovation center, and PNB MetLife successfully developed and launched a virtual reality customer service platform to improve the efficiency of the sales process and create an intuitive customer experience. This document delves into the development process, the challenges...

  • Virtual Reality
  • Asia
  • Singapore
  • Demand
  • MetLife, Inc.

Global Virtual Reality Ecosystem, 2017 ##.

  • Information Technology
  • Virtual and Augmented Reality
  • Virtual Reality

The 2019-2024 World Outlook for Virtual Reality (VR) Headsets ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Information Technology
  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Demand
  • VIRTUAL REALITY MARKET, BY TECHNOLOGY
  • HISTORY OF VIRTUAL REALITY

“Increasing adoption of head-mounted displays in gaming and entertainment to drive the virtual reality market” The virtual reality market size, in terms of value, is expected to grow from USD 1.37 billion in 2015 to USD 33.90 billion by 2022, at a CAGR of 57.8% between 2016 and 2022. Virtual reality manufacturers witnessed an increased...

  • Virtual Reality
  • North America
  • United States
  • Market Size
  • EON Reality, Inc.

This report studies virtual reality hardware including headsets and peripherals.

  • Virtual and Augmented Reality
  • Virtual Reality
  • United States
  • World
  • Forecast

The 2019-2024 World Outlook for Virtual Reality (VR) Gaming ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Information Technology
  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Demand

The 2019-2024 World Outlook for Healthcare Virtual Reality (VR) ## INTRODUCTION ##. ## OVERVIEW ##. ## WHAT IS LATENT DEMAND AND THE P. I. E.?

  • Information Technology
  • Virtual and Augmented Reality
  • Virtual Reality
  • World
  • Demand
  • Virtual Reality in Gaming Market in APAC
  • Virtual Reality in Gaming Market in APAC

About Virtual reality in Gaming Market The term virtual reality means ""closer to reality."" In technical terms, it can be described as a three-dimensional, computer generated environment, which gives users an option to engage with the virtual world. The emergence of major VR gaming hardware manufacturing vendors in the market has given...

  • Virtual Reality
  • Beijing ANTVR Technology Co., Limited
  • Carl Zeiss AG
  • Oculus VR, Inc.
  • Samsung Electronics Co., Ltd.
  • Dedicated' social VR platforms (platforms in bold are owned by Facebook)
  • Social VR is a promising area, but the story of AltspaceVR suggests that only large, cash-rich players can compete

A thriving subset of virtual reality (VR), social VR combines various aspects of social media with the immersive experience of VR, and AltspaceVR is a key player.

  • Virtual Reality
  • Company
  • M&A
  • Market Size
  • Microsoft Corporation