13 reports

The global sports league software market was valued at US$ 556.60 million in 2019 and is projected to reach US$ 907.25 million by 2027; it is expected to grow at a CAGR of 6.4% during the forecast period, i.e. 2020 to 2027. However, the COVID-19 outbreak is anticipated to affect the growth rate of the global sports league software market in...

  • Sports League
  • APAC
  • World
  • Europe
  • North America
  • Software Revenue
  • Gross Domestic Product

Asia-Pacific & Canada fantasy sports market by Sports Type (Football, Baseball, Basketball, Hockey, Cricket, and Others), Platform (Website, and Mobile Application), and Demographics (Under 25 Years, 25 to 40 Years and Above 40 Years): Regional Opportunity Analysis and Industry Forecast, 2021–2027 Asia-Pacific & Canada...

  • Fantasy Sports
  • Sports League
  • Sport Practice
  • Canada
  • APAC
  • Fantasy Sports Revenue

Fantasy Sports Market by Sports Type (Football, Baseball, Basket Ball, Hockey, Cricket, and Others), Platform (Website, and Mobile Application), and Demographics (Under 25 Years, 25 to 40 Years and Above 40 Years): Global Opportunity Analysis and Industry Forecast, 2021–2027 Fantasy sports are online gaming platforms...

  • Sports League
  • Fantasy Sports
  • Sport Practice
  • World
  • Fantasy Sports Revenue

Youth Team and League Sports Markets: the analyst announces the following study:Youth Sports: Market Shares, Strategies and Forecasts, Worldwide, 2019-2026. Youth League Sports Software market target sports and youth organizations: Youth football, hockey, baseball, soccer, tennis, swimming, and basketball have seen a launch of dynamic new...

  • Sports League
  • World
  • Sports Participation Rate
  • Software Revenue

The global licensed sports merchandise market reached a value of US$ 29.9 Billion in 2021. Looking forward, the analyst expects the market to reach US$ 39.8 Billion by 2027, exhibiting a CAGR of 4.9% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect...

  • Sports Marketing
  • Sports League
  • In-Store Retail
  • World

Gambling and Gaming Sponsorship Landscape in North America 2021 Summary The report analyses that nascent betting sponsorship landscape in the major US sports leagues Detailed analysis of betting sector sponsorship in North America Legal sports betting is expected to be rolled...

  • Sports Betting
  • Gambling
  • Sports League
  • Sport Practice
  • North America
  • World
  • Fantasy Sports Revenue

Business of the National Football League (NFL) - Property Profile, Sponsorship and Media Landscape Summary An insightful look into the main business operations for the premier American football competition in 2021. In breaking down its commercial outlook, through sponsorship and media landscapes...

  • Sports League
  • United States
  • Mortality Rate

"Operators will need to adjust to their strategies as the market for sports broadcasting becomes more fragmented and complex." Margins on premium sports rights have been declining because the growth in revenue that is generated from viewers has failed to keep pace with the increase in the cost of content...

  • Sports Content
  • OTT
  • Sports League
  • Online Sports Broadcasting

Upsurge in the demand from the events and entertainment industry and power needs in the natural disaster-affected regions are some of the factors driving the power rental market growth. Power rentals are temporary power sources; they are usually diesel or gas based and are available in a variety of power ratings in the market. They are rented...

  • Electric Power
  • Construction
  • Business Tourism
  • Oil And Gas
  • Electrical Grid
  • Construction Equipment
  • Sports League
  • Insurance
  • World
  • Catastrophe Events

The worldwide market for youth team. Leagure, and Tournament sports is $17.7 billion in 2016, anticipated to reach $41.2 billion in 2023. The total $15.5 billion US market is the sum of two segments: $6.5 Billion in the US for sports youth travel league facilities, fields, ice rink construction, hotel, bus, motel, airfare:...

  • Software
  • Sports League
  • World
  • Sports Participation Rate
  • Software Revenue

Sports Protective Equipment is essential for preventing serious injuries or reducing the severity of an injury one may receive while playing different kinds of sports. It is necessarily to use protection against sudden external impact. Many professional sports and sports leagues have mandated the provision and usage of sports...

  • Sporting Goods
  • Sports League
  • Asia
  • APAC

Worldwide Youth and Amateur Adult League Sports Software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process Integration of a variety of technologies is the functional direction of market development as vendors seek to build out a platform. As companies...

  • Sports League
  • World
  • United States
  • Software Revenue
  • Sports Participation Rate

Executive Summary Licensed Sports Merchandise Market in US is seeing rapid expansion amidst increasing popularity of leagues and their TV Viewership which has resulted in the increase in retail sales of licensed sports based categories. US Licensed Sports Merchandise Market has been growing at a moderate rate over the...

  • Retail
  • Sporting Goods
  • Sports League
  • United States
  • Retail Revenue
  • Sporting Goods Sales